MAP10: Shifting Sands (Super MAYhem 17)

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Super MAYhem 17 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Shifting Sands is the tenth map of Super MAYhem 17. It was designed by Glen Christie (Crunchynut44) who also composed the music track, which is named after the level.

Walkthrough[edit]

Map of Shifting Sands
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head east from the super shotgun until you see the ledge which had the mancubus. Jump to that ledge and the wall ahead of you will lower. Follow the path up to get a soul sphere. (sector 330)
  2. At the northernmost area, near the fire wall where the arch-vile is, there is a wall without a ridge. Lower it to find a plasma gun. (sector 340)
  3. Jump southwest from the super shotgun to the picture of Bowser, then raise it up to find a chainsaw. (sector 382)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 299
Vertices 2818*
Linedefs 2604
Sidedefs 4486
Sectors 466
* The vertex count without the effect of node building is 2160.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]