MAP10: The Black Gate (Requiem)

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Requiem maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: The Black Gate is the tenth map of Requiem. It was designed by Orin Flaharty, with an ending provided by Adam Windsor (see Description). It takes place in a marble castle, and uses the music track "Lordly Might" by Mark Klem.

Description[edit]

According to both the text file and the Requiem info pack:

Twisted demons created these repulsively evil buildings, as a battleground prepared against those who step within, and otherwise a place for defensive construction and research. It used to be a group of churches and embassies, where religious ceremonies took place thousands of years before the demons took over. Be well prepared for a showdown with a big demon as you get closer to the way out ...
Thanks to Adam Windsor for providing a revised ending of Orin's level after the original file corrupted.

Walkthrough[edit]

Map of The Black Gate
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the medikit if you need it and turn around to open the door to the first big area. In this area there are monsters in cages, but they will teleport into the part of the room that you are in. When that is done, open the door and at the fork, go left and pick up a berserk pack. You will have to deal with demons and spectres inside each wall that opens up. Enter each closet to open another one, until the closet with the switch comes up. Press it and take the other path of the fork. In this next big area, manuever around the edge here to where the teleporter is. Enter the teleporter and pick up the plasma gun. Then, go back through the teleporter and step on the pentagram near the barrier where the barons of Hell are, and the barrier will lower. Enter the next hall and take the teleporter to appear over the lava. There is a backpack and an invulnerability on the two lifts in the lava, take them if you want to, and then follow the ledge to the next big area. Here, take the teleporter to appear in an open area. You will find a chaingunner and three similar lifts, each containing a chaingun, an invulnerability, and the red skull key. Grab the items and take the teleporter back. Now head north to the red door. In this big hall is a cyberdemon behind some bars directly ahead as well as chaingunners and imps in the side cages. Approach the bars blocking the cyberdemon to find a switch to open up the chaingunners' pen, then press the switch inside to release the cyberdemon. Kill him and then take the teleporter in his pen. In the next marble area, just kill the enemies and follow the path to the exit.

Other points of interest[edit]

Secrets[edit]

  1. After you teleport into the outdoor lava area, travel west across the ledge, and look at the southwest corner. Two patches of skin are present, and the westernmost one appears as a door on the automap. If it is shot, it will open. Hit it with the super shotgun, and do a running jump into the doorway; or do a running jump into this patch, and shoot it with any weapon. Proceed down the stairs to find a soul sphere. (sector 39)
  2. After teleporting into the outdoor lava area, follow the ledge around until you find a non-functioning gargoyle "switch" to your right. Drop into the lava to your left and look for a misaligned texture on the southern wall, with a gap between it and the lava floor. It can be walked through, allowing you to obtain a radiation suit and a megasphere. (sector 134)
  3. Also in the lava section, to the southeast of the teleporter to the red key, there is another teleporter within the wall. Enter it to be taken to a platform east of the red key area. (sector 136) Look in the alcove to the east to find a box of rockets.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:48 Jim Leonard (Xit Vono) 2004-05-18 rq10-048.zip
NM speed 02:34 Jim Leonard (Xit Vono) 2001-11-15 rn10-234.zip
UV max 03:42 Jakub Razák (method_man) 2002-12-25 rq10-342.zip
NM100S 03:05 Jim Leonard (Xit Vono) 2001-11-15 rs10-305.zip
UV -fast 05:40 Tomas Kollar (DeDo) 2004-03-24 rf10-540.zip
UV -respawn 03:37 Jim Leonard (Xit Vono) 2002-06-18 rr10-337.zip
UV Tyson 14:54 Jim Leonard (Xit Vono) 2002-04-08 rt101454.zip
UV pacifist 01:50 Jim Leonard (Xit Vono) 2002-10-16 rp10-150.zip

The data was last verified in its entirety on May 21, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north-west. (thing 246)
  2. facing north. (thing 247)
  3. facing north-west. (thing 249)
  4. facing south. (thing 250)
  5. facing south. (thing 251)

Statistics[edit]

Map data[edit]

Things 272
Vertices 1573*
Linedefs 1520
Sidedefs 2152
Sectors 254
* The vertex count without the effect of node building is 1283.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]