MAP10: The Dungeons (Community Chest 64)

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Community Chest 64 maps 01-10

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This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: The Dungeons is the tenth map of Community Chest 64. It was designed by Antnee. This level is set in a demonic temple underneath a bleak, starry sky.

Walkthrough[edit]

Map of The Dungeons
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a small high-up room. Pick up the shotgun along with the ammunition, then jump down. Kill the imps below and head right. As you continue down the hallway, the walls will lower, revealing a courtyard with a group of nightmare imps. Up on the ledge will be several mancubi firing down at you: it is best to clear out only the imps, then rush into the passage at the end of the courtyard and head through the door. Pick up the super shotgun and kill the lost souls and the Hell knight in this room. Head up the stairs and press the switch, then grab the rocket launcher and the two boxes of rockets.

Head up the lift and open the door to get on the ledge the mancubi were on. There is a good chance that there will be a mancubus right outside the door as you open it, so be careful. Kill all the mancubi, then head down the stairs toward the megaarmor. As you approach, the floor will suddenly lower, and you will enter a cave where you will be surrounded by cacodemons and nightmare imps. Kill them all to reveal an alcove with a switch. Press the switch to reveal a teleporter and enter it to warp to the megaarmor. Pick it up, then return to the lift that took you to the walkway. Jump down and go right: start killing the group of Hell knights that are encountered at the top of either set of stairs.

Go up the right staircase and follow the corridor lined with demonic panels. Kill the nightmare imps, then press the switch at the end of the hallway, which will briefly lower a lift to the side holding a chaingun. Pick it up: after you do so, an alcove at the start of the hallway will open up, revealing an arachnotron. Jump down into the brown liquid below and press the switch at the far end. Doing so will lower the wall the switch was on, revealing another room with two arachnotrons. It is wise to back up to the end of the tunnel and use the rocket launcher to kill them from a distance. Once they are dead, continue going down the tunnel until you encounter two staircases on each side.

Go up the right staircase and press the switch to access some resources. Now go up the left staircase and head right. Kill the imps, and then press the switch found in the center of the row of alcoves. Doing so will briefly lower the platform in front of it: go on the platform to pick up the backpack along with some ammunition. As you do so, a group of monsters will spawn below, including nightmare variants of nightmare imps, cacodemons, and lost souls. Kill them, then enter the tunnel with the brown liquid, and follow it to the end, where you can ride up a small lift. Head right and fall down, then ride the lift back up to the ledge where you fought the group of mancubi. Follow it to the end to find the yellow skull key.

Drop down the ledge, and follow the passage ahead to return to the starting area. Approach the yellow flames and they will disappear: head into the room, and you will be ambushed by two Hell knights standing guard around the doorway. As you continue further into the room, more Hell knights lying in wait will reveal themselves. Kill them all, then go up the staircase and head right. Enter the teleporter at the end to warp into the cage holding the red skull key. Pick it up, and a group of cacodemons will spawn in the cage, forcing you to fight them while trapped. Once they are killed, the cage will briefly close, after which it will open fully, revealing a group of nightmare imps as well as a pain elemental outside. Once they are all dead, approach the red flames: they will disappear, letting you leave the room.

Head right and approach another barrier made of red flames to make it disappear. Enter the teleporter to exit the level.

Other points of interest[edit]

Secrets[edit]

  1. Immediately as the level begins, head left and press the wall between two candles to lower it, revealing six health bonuses and a chainsaw. (sector 581)
  2. See secret #1 (thing 412)
  3. See secret #1 (thing 413)
  4. See secret #1 (thing 414)
  5. See secret #1 (thing 415)
  6. See secret #1 (thing 416)
  7. In the southwestern opening where the mancubi will fire at you from above, press the off-color wall that doesn't have a torch in front of it to reveal a plasma gun. (thing 39)
  8. Make it north, and find the river of slime. On the other side of the liquid there is a BFG9000 sitting on a pillar to the left. To reach it, go back into the river and head east then south, and press the lift. Here you will find a series of demonic face decorations with two candles in front of each, but one of them only has one candle. Press it, and backtrack to where the BFG was to pick it up. (thing 420)
  9. In the same section as the BFG, press the fourth library from the left to open it, leading to a corridor containing a supercharge. (sector 571)
  10. See secret #9. (thing 188)
  11. To obtain the Unmaker in the western wing, you will have to reach the second alcove all the way at the back containing an armor bonus - entering this alcove will briefly reveal a switch right next to the southern door that leads to the Unmaker room. Press this switch and it will temporarily lower the wall blocking the path to the demonic weapon. (thing 130)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 465
Vertices 5113*
Linedefs 3766
Sidedefs 5827
Sectors 630

* The vertex count without the effect of node building is 2959.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]