MAP10: The Liquid Metal Labs (Hell To Pay)
|Hell To Pay maps 01-11|
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
MAP10: The Liquid Metal Labs is the tenth map of Hell To Pay.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- After you grab the red key, return to the hallway with the red and blue doors, run to the east end and flip the switch. The laser barrier guarding the rocket launcher. The alcove counts as a secret. (sector 34)
Areas / screenshots
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
|UV max||1:18.09||Vladimir Monakhov (skepticist)||2009-06-16||hp10-118.zip|
|NM 100S||1:19.11||Erick Tenorio (GuyNamedErick)||2018-09-18||hp10s119.zip|
The data was last verified in its entirety on January 16, 2022.
This level contains five spawn points:
- facing south. (thing 81)
- facing south. (thing 82)
- facing east. (thing 83)
- facing west. (thing 84)
- facing north. (thing 85)