MAP10: The Liquid Metal Labs (Hell To Pay)

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Hell To Pay maps 01-11

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This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: The Liquid Metal Labs is the tenth map of Hell To Pay.

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Walkthrough[edit]

Map of The Liquid Metal Labs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After you grab the red key, return to the hallway with the red and blue doors, run to the east end and flip the switch. This disables the laser barrier guarding the rocket launcher. The alcove containing the rocket launcher counts as a secret. (sector 34)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:18.09 Vladimir Monakhov (skepticist) 2009-06-16 hp10-118.zip
NM 100S 1:19.11 Erick Tenorio (GuyNamedErick) 2018-09-18 hp10s119.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 81)
  2. facing south. (thing 82)
  3. facing east. (thing 83)
  4. facing west. (thing 84)
  5. facing north. (thing 85)

Statistics[edit]

Map data[edit]

Things 119
Vertices 910*
Linedefs 880
Sidedefs 1327
Sectors 109
* The vertex count without the effect of node building is 763.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]