MAP10: The Warehouse (Into Sandy's Cities)
From DoomWiki.org
Into Sandy's Cities maps 01-11 |
---|
(01 - 11) |
MAP10: The Warehouse is the tenth map of Into Sandy's Cities. It was designed by GermanPeter.
Contents
Walkthrough[edit]
Essentials[edit]
If you go straight and into a small building at the beginning of the level, you can ambush a shotgun guy from behind, and grab some armor bonuses, a shotgun, a box of shotgun shells, and a medikit. Head the other direction around the building to find a crowd of zombiemen and some imps on a raised platform. If you have the rocket launcher from an earlier level, use it here, otherwise, use your shotgun and try to line them up to minimize shell usage. After killing them all, collect their numerous clips, the green armor, and the health and armor bonuses lined up here. There is also another box of shells where the imps were, and two sets of four shotgun shells on each side.
When you are ready, climb the stairs and enter the building to the left. Turn left to grab some health bonuses and find the exit door, but you cannot open it yet, as you need the blue key. Keep going and open a door on the left to find a bunch of dark pathways containing more former humans, so be careful as you traverse them. Get to the far end and open a large door, then climb some stairs to another outdoor area with many former humans, including a heavy weapon dude this time. He stands at the back, so monster infighting is on your side. There is also a pillar you can lower to grab a green armor.
There are three doors here. To start, from where you entered, turn right immediately. This room is full of ceiling-high boxes, and has imps, former humans, demons, and a couple of mancubi. Kill them all, grab the yellow keycard, then exit on the other side. Kill the imps and spectres, then continue along this corridor to confront another group of former humans, and turn left and open the door at the end of the hallway. Kill the imps and former humans here, then exit to the next room.
There will be a pain elemental here on Hurt Me Plenty skill level or harder, along with (at first) several lost souls. Grab the plasma gun and energy cell pack here, the head down the green hallway. Watch out for the imps in this area, and the rooms that open to release more former humans, then exit through the yellow door. On I’m Too Young To Die, there are four barons of Hell in this room, on any other skill level, there are two barons and a cyberdemon. Use the invulnerability to kill them quickly, realizing that if they exit the central structure they will teleport to the southern part of the room. Grab the blue key, then make your way back to the exit door, open it (watch out for the revenant on hard skill levels), and exit the level.
Other points of interest[edit]
Secrets[edit]
- In the crate maze in the middle of the map, find the switch at the south end and use it. North of the switch will be a teleporter that takes you to a rocket launcher and a box of rockets. (sector 34)
- In the area west of the crate maze, head to the middle and head east, then open a wall to the south with yellow lights to find a megasphere. (sector 36)
- Press the switch north of the yellow key, then leave to the east and head north to a BFG9000, stimpacks, a box of rockets, and partial invisibility. (sector 39)
- South of the northeast area, you can open the middle wall with yellow lights to get armor bonuses and a soul sphere. (sector 79)
- At the northeast area, head along the west wall and a compartment opens. Enter it and open the wall with blue triangles to get a megaarmor. (sector 98)
- In the same area, head along the south wall and a compartment opens. Here, the left and right walls can be opened, revealing a super shotgun and a backpack. (sector 100)
- See Secret #6. (sector 102)
- Enter the southeast room and take the teleporter to get a plasma gun and energy cells. (sector 125)
- See Secret #8. (sector 128)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on September 24, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 402)
- facing east. (thing 403)
- facing west. (thing 404)
- facing west. (thing 405)
- facing east. (thing 406)
- facing east. (thing 407)
- facing west. (thing 408)
- facing south. (thing 409)
Statistics[edit]
Map data[edit]
Things | 415 |
Vertices | 771* |
Linedefs | 818 |
Sidedefs | 1064 |
Sectors | 153 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|