MAP10: The Wicked Metal Garden (Number One Kill The Next Generation)


#1 Kill Next Gen maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: The Wicked Metal Garden is the tenth map of Number One Kill The Next Generation. It was designed by Angelo Jefferson and uses the music track "Infinite" by Tom Mustaine, from TNT: Evilution.


Map of The Wicked Metal Garden
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the first courtyard, drop into the water nearby and follow the passage of energy cells to a bloody door. (sector 327)
  2. See Secret #1. (sector 328)
  3. At the end of the passage in Secret #1, use the north wall to open the bloody door to find a room with an energy cell and a megasphere. (sector 330)
  4. In the marble rooms at the east side, find the room with two red pillars, then use the wall near the right pillar to find medikits and an energy cell pack. (sector 191)
  5. Use the wall with pipes near the exit switch to find a corridor leading to a box of shotgun shells and a box of ammo. (sector 305)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains nine spawn points:

  1. facing south. (thing 483)
  2. facing north-west. (thing 484)
  3. facing north-west. (thing 485)
  4. facing south-east. (thing 486)
  5. facing north-east. (thing 487)
  6. facing north. (thing 488)
  7. facing south. (thing 489)
  8. facing north-west. (thing 490)
  9. facing north. (thing 493)


Map data[edit]

Things 499
Vertices 1384*
Linedefs 1558
Sidedefs 2090
Sectors 335
* The vertex count without the effect of node building is 1182.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]