MAP10: To Be or Not To Be... (Kama Sutra)


Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Kama Sutra maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: To Be or Not To Be... is the tenth level of Kama Sutra. It was designed by Jakub Razák (Method) and uses a MIDI version of "Smooth Criminal" by Michael Jackson.

Inspiration and development[edit]

Comments from the text file:

Method says: "OK!"


Map of To Be or Not To Be..., cropped to only show the playable area
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]

Open the door in the skull rock, you will be rewarded with a mega armor.


  1. In the same room, use the switch, it will open a small room in the opposite ledge with the plasma gun. (sector 256)
  2. South of this skull, use a wall somewhere, enter, teleport in the nearby catwalk with a soulsphere and two boxes of rockets. (sector 252)
  3. Up on your way to the yellow key, after the bridge, run down to the partial invisibility. (sector 309)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Miscellaneous demos[edit]


Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 545)
  2. facing north-east. (thing 546)
  3. facing south. (thing 547)
  4. facing west. (thing 548)
  5. facing north. (thing 549)
  6. facing west. (thing 550)


Map data[edit]

Things 625
Vertices 2370*
Linedefs 2101
Sidedefs 3463
Sectors 405
* The vertex count without the effect of node building is 1710.


This level contains the following numbers of things per skill level:

Technical information[edit]


See also[edit]


External links[edit]