MAP10: Transmaniacon (Crimson Canyon)

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Crimson Canyon maps
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Transmaniacon is the tenth map of Crimson Canyon. It was designed by Jeffrey Graham and uses the music track " ". The par time is .

Walkthrough[edit]

Map of MAP10
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the corridor up in the blue key rooms, use the switch after the blinking room and run. Three lost souls, the backpack, a box of bullets, a box of shotgun shells and a box of rockets wait up in the small room.
  2. In the blue corridors, open the east wall of the longest corridor. Find a lost soul, a box of rockets and the rocket launcher.
  3. Open the back wall of this room, get the soulsphere.
  4. Jump from the last lift to the small square were a monster was. Open a wall for the megasphere.
  5. Open the west wall of the dark room for the plasma gun and an energy cell pack.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 274
Vertices 2083*
Linedefs 2252
Sidedefs 3305
Sectors 405
* The vertex count without the effect of node building is 1827.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]