MAP10: Type A (1000 Line Community Project)


1000 Line CP maps
City levels

01 02 03 04 05 06

City/Hell levels
Hell levels

12 13 14 15 16 17 18 19 20

Techbase levels

21 22 23 24 25 26 27 28 29 30

Secret levels

31 32

Bonus levels

33 34

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Type A is the tenth map of 1000 Line Community Project. It was designed by Nootrac4571 and uses the music track "Sick Building Syndrome" by James Paddock (Jimmy), taken from the Harmony MIDI Pack.


Map of Type A
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Press the gargoyle switch in front of you to lower a lift, which will take you up to a room with a shotgun surrounded by imps. Go through the west door to an outdoor area filled with blood and head south, watching out for demons and imps that teleport in behind you; once you reach a pink flesh wall, go east and press the gargoyle switch in front of you to be taken down to a brick tunnel with a super shotgun. Follow the tunnel north past some demons and spectres to a square room containing a chaingun - when you take the weapon or walk past it, platforms will lower revealing imps and/or revenants. Go north-west to a metal lift and ride it up to get on top of the bookcases around the starting room, then follow the path until you go round a corner leading to a narrow archway - watch out for three walls that open to reveal imps and demons. After going through the archway follow the fenced path into a narrow passage, collecting an armor on the way.

Follow the passage round the corner to a rocket launcher, use it to kill some cacodemons that are released from a closet behind the fence then kill a demon and step on the lift it was occupying to return to the blood-filled outdoor area. Head south-west past some boxes of rockets to a set of steps, killing any demons waiting at the top before following the path north and west to some ammo guarded by a Hell knight (and a baron of Hell on Hurt Me Plenty (HMP) skill level or higher). Head west through an archway and follow the passage behind it to a berserk pack then continue east to a gargoyle switch - when you press it you will see a door open through the fence, but some revenants will be released into the area as well. Head back to the top of the steps you just climbed to go through the now-open door, then press the gargoyle switch to lower a lift and ride it up to a room with bloodfalls.

Go through the room and turn left to see a mancubus and imps guarding two gargoyle switches, then press either switch to lower a lift that will take you up to the rooftops. When you step onto the roof some imps will rise from the floor in front of you, along with demons and one or two mancubi to the west. Follow the roof west to a narrow alley containing a plasma gun and a revenant or arch-vile (which may teleport behind you) then continue south to a pair of archways - you will see more imps rise from the floor ahead as you pass under the arches. Step on the metal lift on your right to be taken down to ground level, kill one or two more mancubi then head east to get back to the blood-filled outdoor area where some revenants and imps are waiting. Continue east until you walk past a gray wall then turn right to see the exit door in front of you.

Next to the exit door is a gargoyle switch that will open doors in all three of the square towers in this area, as well as lowering all the flesh barriers; it will also open two closets containing mancubi and arachnotrons as well as allowing a number of imps and revenants (plus an arch-vile on HMP or higher) to teleport in. Check the now-open doors in each tower to find a gargoyle switch that will lower when pressed, revealing a skull key behind it. Picking up all three keys will automatically open the exit door; step through it and press the skull switch to finish the level.

Other points of interest[edit]

The skull keys in this level serve no purpose; entering their alcoves is sufficient to open the exit door, and there are no locked doors in the level.


  1. When you get to the top of the bookshelves in the starting building, three walls will open up revealing enemies. Backtrack to the lift that led up here and jump to the nearby wall that opened to find a switch. This will reveal a backpack at the north column. (sector 87)
  2. Reach the rooftop at the north end of the map and look at the window just to the east of the lift from where you came. A switch is behind this window, and using it opens an alley to the north leading to a supercharge. (sector 193)
  3. After going through the back alley at the west end of the map, head east and the roof ahead will rise revealing imps. Jump to this roof and you will find an armor to the north (or megaarmor on I'm Too Young To Die and Hey Not Too Rough skill levels). (sector 194)
  4. After going through the back alley at the west end of the map, take the lift you see to the south. Quickly run to the south-west corner and onto another lift to get a computer area map. (sector 223)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:19.66 lirui1001 2019-04-24
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 2, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing south-east. (thing 226)
  2. facing south-west. (thing 227)
  3. facing south-west. (thing 228)
  4. facing north. (thing 229)
  5. facing south. (thing 245)
  6. facing north-west. (thing 422)
  7. facing south. (thing 423)


Map data[edit]

Things 424
Vertices 890*
Linedefs 999
Sidedefs 1449
Sectors 229
* The vertex count without the effect of node building is 747.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]