MAP10: UAC Experimentation Labs, High Security Area (Perdition's Gate)
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Perdition's Gate maps |
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Earth
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World of the Ancients |
Planet Hell |
World of Wonders |
MAP10: UAC Experimentation Labs, High Security area is the tenth map of Perdition's Gate. It was designed by Jimmy Sieben (Evil Genius) and uses the music track "Pluck" by Tom Mustaine.
Plot: After getting a glimpse of their experiments you just hope that the internal UAC strike force was more successful in the primary portal area.
Contents
Walkthrough[edit]
Essentials[edit]
There are a lot of bad guys nearby the start area, but the pillar in front of you prevents most of them from seeing you initially. Firing a shot will bring a chaingunner and a couple of shotgunners toward you and you can pick off the pair of bad guys you can see hiding to your immediate left or right without moving, to reduce the numbers a little.
As you move around the pillar you will alert several zombies in the next room and also trigger several revenants to rise out of the floor. Your next task is to press a pair of switches:
Switch 1[edit]
Head straight ahead into the courtyard and deal with most of the remaining zombies before heading through the door opposite to be presented with a large cage, in the middle of which is the red key and blocked by blue bars. For now though, you simply need to press the switch to your left in the top left corner of the room.
This switch raises a bridge allowing access to the blue key.
Switch 2[edit]
Take the lift to your right, but watch out for the cacodemons and lost souls at the bottom and head left up the stairs until you find a small set of stairs to your right leading down to a nukage river. Just in front of the river is a small pillar, on the back of which you will find a switch that raises a bridge allowing access to the red key, once you also have the blue key. Note the exit door in front of you before you turn right to the nukage river.
Post Switch Pressing[edit]
The blue key can be accessed from either switch location. From switch 1 head to the other side of the cage and head up the stairs before taking a right. From switch 2 head under the blinking lights you can see from the switch and take the bottom right door.
With the blue key in possession, head to the cage, open the bars and grab the red key. Then head back to the area where the second switch and exit are located. Use the red key to open the door and press the exit switch behind.
Other points of interest[edit]
Secrets[edit]
- If you look out the window to your left when you start the map (north), you will notice an outdoor area that has a soulsphere on a pedestal. (sector 28) To get there, head to the northmost tip of the courtyard to find a completely brown part of the northern wall.
- Down the lift to your right at the start of the map (south) directly south of you (behind the barrels), is a secret room containing a berserk pack, a bunch of ammo, and an arch-vile if you are playing on Hurt Me Plenty or higher. (sector 180)
- The third secret can be found at the far end of the cage room, as you head up the stairs toward the blue key. There is a passageway to a ledge containing an armor at the southeastern part of the map. You can use the pedestal the armor sits on to jump off the ledge to the floor below, where you will find a BFG9000 and a teleporter to get out. (sector 152) A spectre will rise out of the ground as you jump off.
Bugs[edit]
The northeast side of the building is not modeled, yet is visible through the northeast window (sector 117) with the sky texture covering it, giving the appearance of non-Euclidean space.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:18.86 | Aleksey Kamenev (4shockblast) | 2018-02-05 | pg10p018.zip | Cross-listed from Pacifist |
NM speed | 0:48.86 | Aleksey Kamenev (4shockblast) | 2015-07-30 | pg_lmps.zip | |
UV max | 2:32.06 | Aleksey Kamenev (4shockblast) | 2017-05-26 | pg10-232.zip | |
NM 100S | 1:41.66 | Aleksey Kamenev (4shockblast) | 2015-11-28 | pg_lmps.zip | |
UV -fast | 3:52.51 | Aleksey Kamenev (4shockblast) | 2016-01-09 | pg_lmps.zip | |
UV -respawn | 2:00.60 | Aleksey Kamenev (4shockblast) | 2017-05-14 | pg10r200.zip | |
UV Tyson | 6:04.29 | j4rio | 2024-09-11 | pg-j4.zip | |
UV pacifist | 0:18.86 | Aleksey Kamenev (4shockblast) | 2018-02-05 | pg10p018.zip | |
NoMo | 0:28.43 | Aleksey Kamenev (4shockblast) | 2015-06-16 | pg_lmps.zip | |
NoMo 100S | 0:44.09 | Kraflab | 2016-04-16 | pg_lmps.zip |
The data was last verified in its entirety on October 26, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing north. (thing 167)
- facing south. (thing 168)
- facing north. (thing 169)
- facing north. (thing 172)
- facing east. (thing 173)
- facing north. (thing 178)
Statistics[edit]
Map data[edit]
Things | 321 |
Vertices | 1171* |
Linedefs | 1212 |
Sidedefs | 1663 |
Sectors | 183 |
Things[edit]
This level contains the following numbers of things per skill level:
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