MAP10: Zdoom 5 - CheckPoint Facility (Community Is Falling 3)


Community Is Falling 3 maps 00-11

(00 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 30
Secret maps: 31 32 33 34 35

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Zdoom 5 - CheckPoint Facility is the tenth map of Community Is Falling 3. It was designed by Samuel Villarreal (Kaiser) and uses the music track "".


Map of Zdoom 5 - CheckPoint Facility
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the southwest end, when you get to a bridge, jump over it to the damaging floor below and head northwest up the steps to get a box of bullets, a small power fuel, two portable medkits, a blue armor, and a fire grenade. (sector 474)
  2. If you have the jetpack, you can head to the northeast area and use it to get to the highest stack of crates which has a swat beacon. (sector 583)
  3. After using the switches southwest of the center, head back to the southeast part of the map. Climb the steps, open the door, then use the northwest terminal. Quickly head back to the previous room and all the way to the west side, then north to get a jetpack. (sector 668)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Map data[edit]

Things 580
Vertices 9116*
Linedefs 8304
Sidedefs 13519
Sectors 1073
* The vertex count without the effect of node building is 7218.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]