MAP10 (2 Sectors)


2 Sectors maps 01-10

(01 - 10)
11 12 13 14 15 16 17

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP10 is the tenth map of 2 Sectors. It was designed by Fishjimboding.


Map of MAP10
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


The player 2, 3 and 4 starts (Things 153, 155 and 154) and the three deathmatch starts (156 through 158) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Demo files[edit]

Areas / screenshots[edit]


As this level contains no secrets, the NM100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 00:21 Graham Burgess (Grazza) 2005-08-11 2s10-021.lmp
NM speed 00:20 Graham Burgess (Grazza) 2005-11-25 2s10n020.lmp
UV max 00:50 Graham Burgess (Grazza) 2005-11-19 2s10-055.lmp
UV -fast 00:56 Brian Nesser (Anima Zero) 2005-11-19 2s10f056.lmp
UV -respawn
UV Tyson 04:31 Graham Burgess (Grazza) 2005-11-19 2s10t431.lmp
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 15, 2018.


Player spawns[edit]

This level contains three spawn points:

  1. facing north. (thing 156)
  2. facing north. (thing 157)
  3. facing north. (thing 158)


Map data[edit]

Things 159
Vertices 674*
Linedefs 686
Sidedefs 822
Sectors 2
* The vertex count without the effect of node building is 607.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]