MAP10 (Armadosia: The Mad Corridor)
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Armadosia maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10 is the tenth map of Armadosia: The Mad Corridor. It was designed by David Rivette (Arma Kero).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After raising the first bridge, go to the steps past it and use the north wall that has a different metal texture to find a teleporter. This takes you to health bonuses and a switch, and you can head behind the teleporter you came from to find a box of rockets and a box of shotgun shells. Furthermore, you can re-enter the teleporter and head north all the way to get a rocket launcher. (sector 226)
- In the "HUMAN DIE" room, find a misaligned wall at the southwest side and open it, revealing a teleporter. This takes you to a radiation suit. (sector 244)
- Use both switches in the "HUMAN DIE" room and leave through a teleporter. Head north to the next corridor and use the first metal wall on the right for a new corridor leading to a teleporter. Take it and follow the path to a green armor, a medikit, boxes of shotgun shells, and energy cells. (sector 288)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 5:00.40 | Yousuf Anik | 2016-07-30 | ar10-500.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 15, 2022.
Statistics[edit]
Map data[edit]
Things | 346 |
Vertices | 2333* |
Linedefs | 1900 |
Sidedefs | 3463 |
Sectors | 339 |
Things[edit]
This level contains the following numbers of things per skill level:
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