MAP11: A Minor Doomsday (Claustrophobia 1024 2)

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Claustrophobia 1024 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: A Minor Doomsday is the eleventh map of Claustrophobia 1024 2. It was designed by Walter Confalonieri (daimon) and Joonas Äijälä (Jodwin), and uses the music track " ".

Walkthrough[edit]

Map of A Minor Doomsday
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Once you've grabbed the blue key, part of the southern wall in the previous hallway will lower, revealing a small closet with a skull switch. Inside there, on the wall opposite the skull switch, is another switch that can be very hard to spot at first. Press that switch, and one of the grey crates in the previous room will lower, revealing a plasma gun and some cell ammo guarded by a revenant. (sector 479)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 03:06 Tatsuya Ito (Tatsurd-cacocaco) 2012-10-27 4c11-306.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Statistics[edit]

Map data[edit]

Things 168
Vertices 3197*
Linedefs 3157
Sidedefs 4994
Sectors 524
* The vertex count without the effect of node building is 2614.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

This map contains three separate areas accessed from the starting room via teleporters. Each of these areas is designed in the style of one of Doom's first three episodes, and the order these areas are first visited in matches the episode order.

See also[edit]

Sources[edit]

External links[edit]