MAP11: Borderlands (Strife)


Strife levels (07-12 & 31)
Castle and Temple

Castle and Temple
  • 07-12 & 31
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Borderlands is a level in Strife. It uses the music track "Danger".


Map of Borderlands
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.


Other points of interest[edit]



  1. In the central yard, there is a castle wall and a gate that requires a key from the Keymaster. At the gate, you can jump on the switch bar and continue on the adjacent hedge. Follow the hedge all the way to the western end without cutting corners. A switch will become revealed at the end of the hedge. Press it, and a wall will lower nearby. You can enter a passage that leads to the top of the waterfalls at the northwest corner of the yard. The area has four units of mini-missiles, a med patch, a medical kit and an energy pack. (sector 21)


  1. Near the southern end of the cave where the Oracle's temple can be accessed, there is a column in water. To the west of it, you can jump on a rocky step. When you go deeper on the step, a ledge will lower as a lift. Travel up to find a stash of health and ammunition items and 50 gold coins.
  2. At the other end of the cave, there is an ornate wall where you can use the Oracle key. When you face the blue mask, pay attention to the pillars on your left and right. The wall torch of the left pillar is unlit. Press the wall at the torch, and you will lower a section of water nearby. A passage will be revealed on the bottom of the section. There is a teleporter that allows you to return up, but if you go on, you will find an alternative entrance to MAP12 that allows you to reach the Oracle without needing to alert a single enemy. The Oracle key is not necessary if this route is used.
  3. Near the entrance of the bailey, there is a hallway in the west with three active computer screens. Two of them are translucent. Break either of the two screens, and you can enter through. The screens conceal a long room that holds health and ammunition items and a grenade launcher.


Areas / screenshots[edit]


Routes and tricks[edit]


Player spawns[edit]

This level contains twenty-three spawn points:

  1. facing south-west. (thing 328)
  2. facing south. (thing 329)
  3. facing east. (thing 330)
  4. facing south. (thing 331)
  5. facing east. (thing 332)
  6. facing south. (thing 333)
  7. facing west. (thing 334)
  8. facing west. (thing 335)
  9. facing east. (thing 336)
  10. facing south-east. (thing 337)
  11. facing west. (thing 338)
  12. facing west. (thing 339)
  13. facing east. (thing 340)
  14. facing south. (thing 409)
  15. facing south. (thing 410)
  16. facing south. (thing 411)
  17. facing south. (thing 412)
  18. facing west. (thing 413)
  19. facing north. (thing 414)
  20. facing south-east. (thing 415)
  21. facing south-west. (thing 416)
  22. facing north. (thing 417)
  23. facing west. (thing 418)


Map data[edit]

Things 593
Vertices 3508*
Linedefs 3559
Sidedefs 4852
Sectors 489
* The vertex count without the effect of node building is 2979.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]