MAP11: Break Room (Running Late 2)
|Running Late 2 maps 01-14|
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Statistics
- 5 Technical information
- 6 Inspiration and development
- 7 Trivia
- 8 See also
- 9 Sources
- 10 External links
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- In the cafeteria, go to the vending machine at the east side and use the button that is blinking. This lowers a block at the southeast end, which has a megaarmor behind it. (sector 596)
- In the yellow key area, make your way to the southwest hall where the monster alcoves open up. Enter the easternmost one and use the switch inside. Head all the way north in the C-shaped hall after pressing the switch, then east to a teleporter. Take it to a room with a super shotgun, and if you open two more doors, a soul sphere. (sector 1530)
- In the main hallway, head to the north side and use the beige wall panel, revealing a hidden switch. Use that and run all the way south into a room with a yellow switch, where you should quickly get the plasma gun before the bars rise to block it. (sector 1899)
Areas / screenshots
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on April 3, 2022.