This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
MAP11: Break Room is the eleventh map of Running Late 2. It was designed by A2Rob and uses the music track "Delay(0); Restart;" by James Paddock (Jimmy).
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the cafeteria, go to the vending machine at the east side and use the button that is blinking. This lowers a block at the southeast end, which has a megaarmor behind it. (sector 596)
- In the yellow key area, make your way to the southwest hall where the monster alcoves open up. Enter the easternmost one and use the switch inside. Head all the way north in the C-shaped hall after pressing the switch, then east to a teleporter. Take it to a room with a super shotgun, and if you open two more doors, a soul sphere. (sector 1530)
- In the main hallway, head to the north side and use the beige wall panel, revealing a hidden switch. Use that and run all the way south into a room with a yellow switch, where you should quickly get the plasma gun before the bars rise to block it. (sector 1899)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 8422.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
86 |
78 |
60
|
Shotgun guy |
27 |
27 |
34
|
Heavy weapon dude |
7 |
10 |
19
|
Imp |
57 |
56 |
65
|
Lost soul |
6 |
4 |
0
|
Demon |
24 |
22 |
18
|
Spectre |
12 |
14 |
16
|
Revenant |
33 |
35 |
40
|
Cacodemon |
10 |
10 |
14
|
Pain elemental |
6
|
Hell knight |
17 |
15 |
15
|
Baron of Hell |
0 |
3 |
3
|
Arachnotron |
2
|
Mancubus |
9 |
9 |
10
|
Arch-vile |
10 |
12 |
13
|
Plasma guard |
22 |
39 |
39
|
Boxer revenant |
25 |
27 |
27
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
2
|
Rocket launcher |
1
|
Plasma gun |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
10
|
Box of bullets |
6
|
4 shotgun shells |
42
|
Box of shotgun shells |
4
|
Rocket |
21
|
Box of rockets |
41
|
Energy cell |
18
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
39
|
Medikit |
27
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
35
|
Health bonus |
33
|
Supercharge |
1
|
Berserk |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
15
|
Teleport landing |
30
|
Voodoo doll |
19
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]