MAP11: Cat and Mouse (Doom 64 for Doom II)
From DoomWiki.org
Doom 64 for Doom II maps 01-11 |
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(01 - 11) |
MAP11: Cat and Mouse is the eleventh map of Doom 64 for Doom II. It was designed by BaronOfStuff and Brett Harrell (Mechadon), and uses the music track "Sanity Decay" by José Navarrete (CoTeCiO).
Contents
Walkthrough[edit]
Essentials[edit]
You start facing a cyberdemon that must be killed to exit the level. The cyberdemon will pursue you relentlessly, and will frequently teleport to ambush you. When you walk past the north-west wall that is flanked by blue torches it will lower, revealing demons on Hurt Me Plenty skill level or higher; after the cyberdemon dies, the back wall of this alcove will open to reveal the exit portal as well as some revenants.
Other points of interest[edit]
- A plasma gun can be found west of the starting point, and a chaingun can be found east of the starting point.
- The platform in the nukage at the middle of the map holds a berserk pack.
- A rocket launcher is placed in the antechamber in the south-east corner of the map. Taking it opens a closet with a backpack and two boxes of rockets.
- The passage at the north-east end of the map contains rockets and a megaarmor.
Secrets[edit]
- At the north end, go through the green wall that is damaged to find a super shotgun, health bonuses and rockets. (sector 46)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:43.66 | Dylan Gill (TheV1perK1ller) | 2019-01-14 | d6411-043.zip | |
NM speed | |||||
UV max | 0:57.80 | Dylan Gill (TheV1perK1ller) | 2019-01-14 | d6411-057.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-west. (thing 92)
- facing south. (thing 93)
- facing north. (thing 94)
- facing south. (thing 95)
- facing south. (thing 102)
- facing north-east. (thing 103)
- facing south. (thing 104)
- facing east. (thing 105)
Statistics[edit]
Map data[edit]
Things | 158 |
Vertices | 1171* |
Linedefs | 1045 |
Sidedefs | 1628 |
Sectors | 136 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This was originally one of the game's "Fun levels" but was integrated into the game's progression due to engine limitations.