MAP11: Cat and Mouse (Doom 64 for Doom II)
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Doom 64 for Doom II maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP11: Cat and Mouse is the eleventh map of Doom 64 for Doom II. It was designed by BaronOfStuff and Brett Harrell (Mechadon), and uses the music track "Sanity Decay" by José Navarrete (CoTeCiO).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the north end, go through the green wall that is damaged to find a super shotgun, health bonuses, and rockets. (sector 46)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:43.66 | Dylan Gill (TheV1perK1ller) | 2019-01-14 | d6411-043.zip | |
NM speed | |||||
UV max | 0:57.80 | Dylan Gill (TheV1perK1ller) | 2019-01-14 | d6411-057.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-west. (thing 92)
- facing south. (thing 93)
- facing north. (thing 94)
- facing south. (thing 95)
- facing south. (thing 102)
- facing north-east. (thing 103)
- facing south. (thing 104)
- facing east. (thing 105)
Statistics[edit]
Map data[edit]
Things | 158 |
Vertices | 1171* |
Linedefs | 1045 |
Sidedefs | 1628 |
Sectors | 136 |
Things[edit]
This level contains the following numbers of things per skill level:
|
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This was originally one of the game's "Fun levels" but was integrated into the game's progression due to engine limitations.