MAP11: Circle of Death (Number One Kill The Next Generation)


#1 Kill Next Gen maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Circle of Death is the eleventh map of Number One Kill The Next Generation. It was designed by Angelo Jefferson and uses the music track "".


Map of Circle of Death
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Get to the southwest end of the rocky maze area and use the marble wall at the dead end to get health bonuses and a chainsaw. (sector 78)
  2. Ride the lift with the rocket launcher up to the tops of the rock walls in the rocky maze area, then maneuver to the northwest rock to get an energy cell pack, a medikit, and a box of shotgun shells. (sector 82)
  3. In the exit room, go through the southwest wall to find a chaingunner and energy cells. (sector 367)
  4. Step on the platform with two energy cells in Secret #3, then leave the exit room and head back to the teleporter leading here. Head southeast to a new teleporter, then head north and west to a ledge containing a soul sphere. (sector 292)
  5. From Secret #4, drop into the courtyard with boxes of rockets and energy cell packs, which has two secret sectors. (sector 371)
  6. See Secret #5. (sector 372)


In the northern monster caches is a type-less thing (415), but it has no flags set for any of the three difficulty classes, so does not appear in the level either.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 356)
  2. facing north. (thing 357)
  3. facing south-west. (thing 358)
  4. facing west. (thing 359)
  5. facing north. (thing 360)
  6. facing north. (thing 361)
  7. facing north-west. (thing 362)


Map data[edit]

Things 496
Vertices 2235*
Linedefs 2202
Sidedefs 3488
Sectors 418
* The vertex count without the effect of node building is 1783.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]