MAP11: Cyberfunk (Whispers of Satan)

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Whispers of Satan maps
Earthbase episode

01 02 03 04 05 06

Brick episode
Plutonia-esque episode

12 13 14 15

Plutonia/Hexen episode

16 17 18 19

Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps

31 32 33 34 35

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Cyberfunk is the eleventh map of Whispers of Satan. It was designed by Paul Corfiatis, and uses the music track "Mindgroove" by Kristian Aro.

Walkthrough[edit]

Map of Cyberfunk
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the super shotgun and open the door. You will see the first cyberdemon who will teleport away when you make some noise in the room. Take the right door here and follow the hall to a Hell knight who guards a lift. Take this lift down and grab the berserk pack in the center to reveal several demons and four switches. Flip all of the switches to open the way southward. Just follow the path after that and you will get the blue skull key. Once you do, look out because several demons and spectres will ambush you, plus the cyberdemon from before is out and about as well. Return to the room he was previously stationed in from the start and take the blue door. Go downstairs and open the door straight ahead. In this large area, if you grab the chaingun, several zombies will teleport in. In this large room, the red skull key is atop a pillar on the bend of the walkway. Head for the other door, grabbing the soul sphere behind it if you need it, and then open the next door to find another room with a cyberdemon who will teleport away. Press the switch behind him and go back to the large room, to find a new area with a switch at the bend. Press the switch to lower the key, but then the cyberdemon will teleport in and guard it. Dispatch of him in order to get the key, then head back into the hallway with the stairs. Open the red door and press the gargoyle switch to reveal two side rooms with shotgun guys. Press the switches in these side rooms to open the next hall. Take note of the yellow door to the left and head upstairs. Open the door to go back outside onto a helipad. Go to the next door and keep going until you find a door and a switch to the right (with a baron of Hell in front of it). Press this switch to open the door and press the next switch to reveal the third cyberdemon, who teleports into the helipad area seen through the windows. Go back to the helipad area to kill him and get the yellow skull key, then return to the yellow door. Open it and kill the monsters in this hallway, then press the switch to open the nearby doors. Go through either one to confront the final cyberdemon guarding the exit. Kill him and leave the level.

Other points of interest[edit]

Secrets[edit]

  1. Just before the first lift that has a Hell knight on it, look through the windows into the yard to spot a megasphere on a pillar. (sector 111) You can shoot the switch on the pillar to not only lower the megasphere but also unlock two paths that lead to a teleporter taking you there.
  2. In the hall that has the blue key, press the wall on the inner bend to find a backpack. (sector 512)
  3. When you press the switch to lower the red key, you will also lower the bars blocking the way to the secret. (sector 536) After doing that, jump into the nukage and head for the southeastern corner. Press on the wall here to reveal a teleporter taking you to the red key platform, telefragging the cyberdemon protecting the red key in the process.
  4. Open the red door and press the gargoyle switch. Go up the stair, northeast of the red door to the opening to the west to find a computer area map and some ammo. (sector 557)
  5. After you press the switch to lower the yellow key, head into the previous hallway, and before the stairs, look through the window towards the vat of nukage to find a switch on the eastern wall. Shoot it to open a door behind you. Follow the corridor down into the room with the vat of nukage. (sector 398) Open the door there to find an invulnerability (that will help you with the cyberdemon) and a teleporter.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:51.09 Sage 2018-03-18 ws11-451.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:25.57 DidierTranber 2011-10-15 wosnomo.zip

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 104)
  2. facing north-east. (thing 105)
  3. facing north. (thing 106)
  4. facing south-west. (thing 107)
  5. facing south. (thing 238)

Statistics[edit]

Map data[edit]

Things 299
Vertices 3455*
Linedefs 3558
Sidedefs 5440
Sectors 559
* The vertex count without the effect of node building is 2836.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]