MAP11: Dark Carnival (ZBlood)


ZBlood maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 31
Deathmatch maps: 40 41

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Dark Carnival is the eleventh map of ZBlood. It was designed by Jeffrey Graham (psyren) and Joseph Otey (Doorhenge), and uses the music track "". The par time defined in MAPINFO is 2:00.


Map of Dark Carnival
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the ticket booth, dive into the water and head to the south side. Surface there to find a sawed-off, a spray can, a TNT and Zippo, a super armor, and Guns Akimbo. (sector 515)
  2. In the carnival, jump onto the mime and over the wall to find beast vision. (sector 215)
  3. Use the crates near the Rotten Candy stand to get on it and get a scroll map. (sector 217)
  4. East of Secret #2, go through the mouth and shoot the wall to get a death mask. (sector 224)
  5. Enter the manager's office and go to the window. You need to make a difficult jump to the area behind the south wall to get a cloak of shadows and drums of ammo. (sector 286)
  6. In the Seeing is Believing exhibit, go to the south side, shoot the cage, and shoot at the hanging guy to get rage. (sector 303)
  7. At the Jojo exhibit, use the left warning sign on the pool and head behind the pool for a passage leading to drums of ammo. (sector 352)
  8. Use the corpse of Duke Nukem in Secret #6 to get a Tommy gun. (sector 468)
  9. Open the dagger key door and use the east wall to find medikits and a body armor. (sector 443)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 158)
  2. facing north-west. (thing 172)
  3. facing east. (thing 210)
  4. facing west. (thing 251)
  5. facing south-east. (thing 270)
  6. facing west. (thing 288)
  7. facing west. (thing 311)
  8. facing north-east. (thing 352)


Map data[edit]

Things 552
Vertices 3003*
Linedefs 2927
Sidedefs 4575
Sectors 575
* The vertex count without the effect of node building is 2425.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]