MAP11: Descent into Underworld (Hadephobia)

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Hadephobia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Descent into Underworld is the eleventh map of Hadephobia. It was designed by Walter Confalonieri (daimon) and uses the music track " ". The par time defined in the DEHACKED lump is 3:00.

Walkthrough[edit]

Map of Descent into Underworld
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Not far from the start, in the large bent hallway, simply walk around the corner to open a hidden room behind your back, where a soul sphere is waiting for you. (sector 108)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 81)
  2. facing north-east. (thing 82)
  3. facing south-east. (thing 83)
  4. facing south-west. (thing 84)

Statistics[edit]

Map data[edit]

Things 177
Vertices 2892*
Linedefs 2438
Sidedefs 4016
Sectors 387
* The vertex count without the effect of node building is 2101.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]