MAP11: Devil's Industry (Jenesis)


Jenesis maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Devil's Industry is the eleventh map of Jenesis. It was designed by James Paddock (Jimmy) and uses the music track "Crush" by Pendulum, sequenced to MIDI by Paddock himself. The par time is 2:45.


Map of Devil's Industry
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the door right next to your starting point, then press on the north wall to find a berserk pack. (sector 226)
  2. In the cave with the small bridge over the nukage, press on the northwest wall to get a computer area map. (sector 525)
  3. At the entrance to the marble hall on the east side of the map, head around the right column for a skull switch, which will lower a blur artifact. (sector 526)
  4. Take the lift north of the lava pits up, then press on the panel with caution stripes for a soul sphere. (sector 527)
  5. At the start, head into the cave to the northeast and use the wall just north of the entrance. Use the switch you see to head up to a box of shotgun shells. (sector 530)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 586
Vertices 4096*
Linedefs 3969
Sidedefs 6197
Sectors 571
* The vertex count without the effect of node building is 3299.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]