MAP11: Fatalist (Plutonia 1024)

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Plutonia 1024 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Fatalist is the eleventh map of Plutonia 1024: The Plutinya Experiment. It was designed by Captain Toenail, and the par time defined in MAPINFO is 3:30.

Walkthrough[edit]

Map of Fatalist
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the super shotgun, chaingun and other items in front of you then walk north to get outside where some imps and Hell knights (or barons of Hell on Ultra-Violence (UV) and Nightmare (NM) skill levels) are waiting - they start facing away from you, so ignore them for now go behind the brown wall in front of you to find more imps and shotgun guys protecting a rocket launcher. Head east towards three doors and look at the skull cubes in front of them; you will see that the east face of the southern cube is lit, and pressing it will open the doors to reveal five demons (or five revenants on Hurt Me Plenty (HMP) or higher). Go through the doors and activate the north lift to confront a mancubus, then follow the walkway west to reach the red keycard.

Approaching the red key will reveal two arachnotrons behind the right-hand wall, and allow one to three mancubi to teleport to the ground below; on UV and NM, three demons will teleport in front of the lift to block your escape. Return to ground level and head west to some tan steps that you can climb to find a red key door, open it and head east past some imps and chaingunners to reach a storage room. Slay a revenant and some zombies, including an arch-vile that teleports in on HMP or higher, then walk past the eastern-most crate to find the exit teleporter.

Other points of interest[edit]

Secrets[edit]

  1. Enter the blood surrounding the start and head to the south end to pick up a berserk pack, or a medikit on UV and NM. (sector 63)
  2. Go around the exit teleporter and climb the crates to get a medikit, a rocket and shotgun shells. (sector 88)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:15.57 Bdubzzz 2021-12-28 py11-215.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 71)
  2. facing south-east. (thing 72)
  3. facing south-west. (thing 73)
  4. facing south-east. (thing 74)
  5. facing north-east. (thing 75)
  6. facing north. (thing 76)

Statistics[edit]

Map data[edit]

Things 124
Vertices 614*
Linedefs 645
Sidedefs 1003
Sectors 127
* The vertex count without the effect of node building is 504.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]