MAP11: Hell in Hell (Hell in Hell)
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This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Hell in Hell is the eleventh map of Hell in Hell. It was designed by Nathaniel Carll.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the red door and in the next hall, open the wall with the lion face to get a rocket launcher and a computer area map. (sector 9)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 6:47.60 | Revved | 2015-08-11 | hi11-647.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 212)
- facing south. (thing 213)
- facing east. (thing 214)
- facing west. (thing 215)
Statistics[edit]
Map data[edit]
| Things | 216 |
| Vertices | 609* |
| Linedefs | 637 |
| Sidedefs | 845 |
| Sectors | 89 |
* The vertex count without the effect of node building is 537.
Things[edit]
This level contains the following numbers of things per skill level:
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