MAP11: Hellcore (Hellcore 2.0)


Hellcore 2.0 maps
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Hellcore is the eleventh map of Hellcore 2.0. It was designed by Devon West (Darkfyre) and uses the music track " ".

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Map of Hellcore
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the red area at the northeast part of the map, open the northern door and open the wall straight ahead for a secret room. This secret room seems to serve no purpose, but if you go left of the secret room and up the stairs, you will eventually find a bookshelf, and a gold "key" is on the bookshelf. Press use on the bookshelf to pick up the gold "key", then return to the secret room. You can use the gold "key" on the switch to do two things. The first is to reveal a soul sphere at the top of the blood fountain. The second is to crush some cyberdemons who would teleport later on. (sector 1540)
  2. When you step onto the platform with the BFG9000 in the central arena, you not only open the walls around you, but also reveal a supply depot at your starting point. Press the switch at the eastern wall where the red key is to open the bars back to the starting point, then enter this depot. In addition to the supplies provided here, there is also a silver "key" that you can pick up by pressing use at its location. Grab the "key", then proceed with the level until you reach the exit room. Look to the right of the exit to find metal frames around a wall. Lower this wall, and with the "key", press the switch. A megasphere will appear in front of the exit. (sector 1877)
  3. If you go left from the starting point, three big doors open up revealing cyberdemons. Go to the southern room here, and on a small desk you can find an energy cell pack and a blue "key". Press use on the desk to obtain the "key", then enter the room to the north. Next to the bookshelf on the right side, you can spot a wall in metal frames. Open this wall for a secret room. If you have the "key" from earlier, you can use the switch here to reveal a berserk pack in the middle of the intersection. (sector 1914)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 259)
  2. facing west. (thing 437)
  3. facing south. (thing 455)
  4. facing north. (thing 486)
  5. facing east. (thing 906)
  6. facing south. (thing 907)


Map data[edit]

Things 908
Vertices 14075*
Linedefs 12494
Sidedefs 22253
Sectors 1946
* The vertex count without the effect of node building is 10429.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]