MAP11: Hello, Cybie! (Reverie)


Reverie maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Hello, Cybie! is the eleventh map of Reverie. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Guns-ablaze," composed by John Weekley (PRIMEVAL).

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Map of Hello, Cybie!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Flip the switch to access the blue key room, but stand on the computer that lowered that allowed access to the room. Ride it up (you might need to be a bit in front of the upper computer terminal in order to ride it up) then look southeast for blue lights in this corner. Shoot these lights, then enter the room to the west to get the computer area map. (sector 57)
  2. After opening the hallway west of the blue door, go all the way to the water room and use the octagonal lift. Run to the west side of the pole and use the switch on this side, then return to the room past the blue door to retrieve a soul sphere. (sector 178)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:52.91 Veinen 2013-11-16
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 287)
  2. facing south. (thing 288)
  3. facing south. (thing 289)
  4. facing south. (thing 290)
  5. facing west. (thing 291)
  6. facing east. (thing 292)
  7. facing north. (thing 293)
  8. facing east. (thing 294)


Map data[edit]

Things 346
Vertices 1365*
Linedefs 1324
Sidedefs 2028
Sectors 201
* The vertex count without the effect of node building is 1125.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]