MAP11: Incubator of Chaos (Obituary)

From DoomWiki.org

Obituary maps 01-11

(01 - 11)
12 13 14 15 16 31
OBDEATH1 OBDEATH2

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Incubator of Chaos is the eleventh map of Obituary. It was designed by Thomas Möller.

Walkthrough[edit]

Map of Incubator of Chaos
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go through the door and kill the zombies waiting outside the starting room, then press the switch on the south wall to lower two walls on either side (they have one or two arachnotrons on them on Hurt Me Plenty (HMP) skill level or higher). Ride either lift up to the central room and kill the waiting demons, then go through the north-east door and follow the path past one or more lost souls (plus a mancubus on HMP or higher) to a red staircase that leads outside. Head west and south around the lost soul building to find a switch, flip it then go back to the central room where the computer block has opened, letting you take the red keycard inside it.

Open the red door on the west side of the room and kill two spectres waiting behind it, press the switch in the north-east corner to lower a lift then follow the ledge round until you hear a closet open behind you. Kill the zombiemen, chaingunners and demons inside the closet, then press the switch at the north end to lower a wall in the previous room and reveal a door. Open the door to find a cacodemon guarding another switch, then press the switch to open a teleporter to your right which goes to the revenant tower on the east side of the map. Enter a second teleporter in front of you to reach the nukage pits south of the central room, which are guarded by a pain elemental and imps (plus cacodemons on HMP or higher), then walk south across the stone bridges to a switch that will lower the yellow keycard in the central room. You can get back there by retracing your steps through the teleporters.

Go through the south-east door in the central room and head south past two cacodemons to a yellow door. Open the door and kill the lost soul and demon waiting behind you, follow the ledge you are standing on east past the exit door (requiring the blue key), then continue south and west past some imps and chaingunners to reach a bridge. Cross the bridge to find a revenant guarding a switch, flip it to open a door nearby then go back to the exit door you passed earlier—from here you can drop to the floor below and head west to reach the door you opened with the switch. Kill the waiting shotgun guys and demons in the next room then press the switch in the middle of the west wall to lower the northern pillar. Ride the pillar up until it stops then shoot the gargoyle switch on the west wall to raise a bridge to the nearby teleporter. Enter the teleporter to go to the south side of the room, step backwards (west) to raise a bridge to the nearby pillar then shoot a second gargoyle switch to raise one more bridge which goes to the blue keycard.

Go back to the bridge room and kill the spectres, hightech guys and baron of Hell that have been released, then press the button in the north-east corner to lower a lift that will get you back to the exit door. Open the door to face one more shotgun guy then walk east to the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. Go through the south-east door in the central room, then open the damaged wall in the south-east corner of the next room to enter the neighboring chamber with the chaingunners, who are guarding four stimpacks. (sector 203)
  2. After going through the red door, enter the room to the south and climb the steps to the platform with stimpacks and a box of shotgun shells. Run west through the window to land in a yard with a megasphere, BFG9000, energy cell pack, box of rockets, and backpack. (sector 167) The teleporter here will take you to the ledge west of the starting area.

Bugs[edit]

After lowering the lift (sector 245) in the blue key room, you must shoot a gargoyle switch (linedef 1053) to raise a bridge (sector 251) to the nearby teleporter. If the switch is shot before the lift has fully risen, the bridge will not rise fully and the teleporter may become inaccessible. In this case the only way to complete the level would be to try to shoot the other switch (linedef 1056) using the super shotgun from the area to the east overlooking this room.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:29.37 vdgg 2021-10-19 ob11-429.zip Plays back with obticwep WAD and DEH
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 32)
  2. facing east. (thing 33)
  3. facing east. (thing 34)
  4. facing east. (thing 35)
  5. facing north. (thing 36)
  6. facing north. (thing 37)
  7. facing north. (thing 38)
  8. facing south. (thing 39)
  9. facing south. (thing 40)
  10. facing north. (thing 41)

Statistics[edit]

Map data[edit]

Things 340
Vertices 960*
Linedefs 1151
Sidedefs 1724
Sectors 268
* The vertex count without the effect of node building is 882.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]