MAP11: Mausoleum (1 Monster)

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1 Monster maps
First episode

01 02 03 04 05 06

Second episode
Third episode

12 13 14 15 16 17 18 19 20

Final episode & Secret

21 22 23 24 31

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Mausoleum is the eleventh map of 1 Monster. It was designed by Walter Confalonieri (daimon) with later edits by Robert Eckhardt (Ichor). Depending on the source port in which it is played, it uses either the MAP05 song (a MIDI rendition of the song "Zombie" by The Cranberries), or the E1M4 song from Heretic. This is due to the presence of a FraggleScript header which changes the music to the MAP05 song.

Like all maps in the megawad, the map features only one type of monster, in this case the spectre. It is set in a graveyard with surrounding buildings, all in a wintery landscape.

Walkthrough[edit]

Map of Mausoleum
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

From the starting position proceed forward, into the building, and head west. Go outside through the door and head towards the building visible in front of you. Press the lion switch to open the door. Go up the lift, pick up the red key, then press a switch hidden on the south-eastern column to remove the obstacle blocking the exit. Head back to the first building you entered and proceed down the corridor until you come to some red bars. Open them and proceed into the cavern. Keep moving forward and you will eventually come to the yellow key. Pick it up and head back; a cavern lit by green torches has opened in the wall nearby, containing a teleporter back to the starting area.

Go again into the building and into the other outside area. There is a yellow key door east of the small building, leading to a church. Inside the church, on the chair behind the altar is a blue key. Pick it up and go back to the first building, then open the blue door and enter the exit portal inside.

Other points of interest[edit]

In the first area, there is a teleporter on the ground which allows you to get back to the cliff where you start the level.

A cemetery in the starting area contains a number of pickups, including a berserk in a north-eastern grave. (You teleport into the grave after picking up the yellow skull key.)

Inside the church, picking up the blue key not only causes a spectre ambush but also causes a rocket launcher and some boxes of rockets to appear before the altar and in the front pews.

Secrets[edit]

  1. In the first building (with the Y-shaped corridor), near the north-western door there is a niche in the wall overgrown by vines. Inside is a supercharge. (sector 210)

Areas / screenshots[edit]

Speedrunning[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:44.89 Ilya Lazarev (joe-ilya) 2017-09-24 1m11-244.zip
NM speed
UV max 7:02.97 Zahid 2013-10-29 1m11-702.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 9:13.34 Dylan Gill (TheV1perK1ller) 2020-02-11 1m11t913.zip
UV pacifist 3:45.54 Ilya Lazarev (joe-ilya) 2017-09-24 1m11p345.zip
NoMo 1:57.46 Doomdaniel95 2013-11-24 1mnomo_dd95_2.zip

The data was last verified in its entirety on November 29, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 246)
  2. facing south. (thing 247)
  3. facing south. (thing 248)
  4. facing west. (thing 249)

Statistics[edit]

Map data[edit]

Things 417
Vertices 8146*
Linedefs 6773
Sidedefs 12755
Sectors 862
* The vertex count without the effect of node building is 6352.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]