MAP11: Misri Halek Pt. II (DBP23: Evil Egypt)


DBP23: Evil Egypt maps
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Misri Halek Pt. II is the eleventh map of DBP23: Evil Egypt. It was designed by Ilya Lazarev (joe-ilya) and uses the music track "".


Map of Misri Halek Pt. II
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head northwest from the start into the lava and to an arrow of health bonuses. Use the wall that it points to to find a lift up to a medikit and a soul sphere. (sector 609)
  2. Open the wall west of Secret #1 to get two radiation suits. (sector 612)
  3. At the building north of the previous two secrets, head to the northwest end, then north on the edge and east up the steps. Head east to get a backpack. (sector 626)
  4. Go to the column southwest of the building and head into the column from the south side to get a box of shotgun shells. (sector 280)
  5. Head into the lava southwest of Secret #4, going to a platform southwest of the teleporter to with a chainsaw and a medikit. (sector 229)
  6. Head all the way to the northwest end of the lava to find a medikit and a plasma gun. (sector 654)
  7. Take the teleporter that is closest to the previous secret (or go north from the starting point) and head to the east corridor. Open the west wall that looks different to get health bonuses. (sector 618)
  8. Open the north wall in Secret #7 to get radiation suits. (sector 620)
  9. At the west side, head to the switch between the satyr faces, then head to the northeast compartment. In it, shoot the switch tucked in the south wall to open a green armor to the north. (sector 688)
  10. In the same area, go to the north fire wall and head through it to the other side. Head southeast from the exit here and at the fork, open the west wall to get energy cells and a berserk pack. (sector 646)
  11. Head south and east from the previous secret. Enter the west alcove and open the back wall to get two radiation suits. (sector 644)
  12. In the room north of the previous secret with crates, head to the tiny metal blocks to the west and jump to the southwest corner to get energy cells and a box of rockets. (sector 410)
  13. Head north to the exit area and at the west side, of the big crate to get a blur artifact. (sector 138)
  14. Head east of the main intersection and go southeast to the rocks. Follow this path all the way to get two medikits. (sector 665)
  15. At the east building, at the northeast end, go to the southwest corner and press on the west wall. This opens a wall to the south with a box of rockets. (sector 683)
  16. After you get the red key, open the red door at the east building and enter the small red alcove. This opens another one to the south. Open the back wall to get an energy cell and an energy cell pack. (sector 680)
  17. Return to the red alcove, then quickly enter Secret #16 and head west to get an invulnerability. (sector 675)
  18. Open the northwest wall in Secret #17 to get a computer area map and three radiation suits. (sector 678)
  19. With the red key, return to the central building and use the southwest eye. In this small room, use the switch at the south end that says "ASS" to open the back wall with rockets and boxes of rockets. (sector 134)
  20. Return to the starting point with the red key and open the east fire wall to enter a passage leading to a BFG9000. (sector 870)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.


Map data[edit]

Things 756
Vertices 8185*
Linedefs 7095
Sidedefs 12244
Sectors 882
* The vertex count without the effect of node building is 6345.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]