MAP11: Opium of The Damned (Flesharmonic)

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Flesharmonic maps 01-11

(01 - 11)
12 13 14 15 16 17 18
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Opium of The Damned is the eleventh map of Flesharmonic. It was designed by Maxime Bisiaux (Datacore) and uses the music track "Opening to Hell" by Robert Prince, from Doom II.

Walkthrough[edit]

Map of Opium of The Damned
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the room with the plasma gun, use the southernmost torch on the east wall and enter the alcove to the west to flip a switch. Quickly run south and to the switch at the southwest, which has lowered. Ride up to access the outer area here. Take the teleporter to the southwest to pick up a green armor. (sector 153)
  2. Open the yellow door and lower the south wall to get a box of shotgun shells. (sector 799)
  3. At the yellow key platform, head to the west end and face south. You need to shoot the demon face behind two blue torches that you see, but you can only do so while falling off the ledge. Do it right, then run all the way east, into the southeast compartment, and you will find energy cells, stimpacks, and armor bonuses. (sector 843)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on July 8, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 397)
  2. facing south. (thing 398)
  3. facing north-west. (thing 399)
  4. facing east. (thing 400)

Statistics[edit]

Map data[edit]

Things 496
Vertices 6300*
Linedefs 4899
Sidedefs 8333
Sectors 958
* The vertex count without the effect of node building is 4275.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]