MAP11: Outpost Gamma (Monochrome Mapping Project)

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Monochrome Mapping Project maps 01-11

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This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Outpost Gamma is the eleventh map of Monochrome Mapping Project. It was designed by Micah Petersen (Jaws in Space) and uses the music track "Dark Halls" by Robert Prince, from Doom.

Walkthrough[edit]

Map of Outpost Gamma
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the room south of the starting hall with the nukage. Use the northwest wall and then use the bright wall in front of you to get a green armor. (sector 121)
  2. Head east from the previous room into a hall, going east at the first fork. At the second, open the north wall to get medikits. (sector 126)
  3. On the way to the blue key area, you will find an area with a super shotgun. To the west of that, open a wall in the southwest corner and take the teleporter to find ammo clips, stimpacks, a box of shotgun shells, a soul sphere, and a door to the west leading to the deathmatch portion of the level. (sector 217)
  4. Open the blue door, get behind the counter, and use the southwest wall to find a cyberdemon arena with boxes of rockets, a rocket launcher, and an energy cell pack (not on Hey, Not Too Rough or lower). (sector 64)
  5. Go through the southeast slimefall to get a megasphere. (sector 317)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on October 29, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 402)
  2. facing east. (thing 406)
  3. facing west. (thing 410)
  4. facing south. (thing 415)

Statistics[edit]

Map data[edit]

Things 518
Vertices 1612*
Linedefs 1859
Sidedefs 2772
Sectors 401
* The vertex count without the effect of node building is 1442.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]