MAP11: Phobos Lab (Doom 2 Reloaded)

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Doom 2 Reloaded maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Phobos Lab is the eleventh map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 7:00.

Walkthrough[edit]

Map of Phobos Lab
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Follow the checkered corridor north until you go down a set of steps, kill one or two mancubi (plus revenants on Hurt Me Plenty skill level or higher) waiting at the bottom then open either of the northern doors to face some chaingunners. Press the button between the computer terminals to open the doors on either side and reveal more zombies, then continue north towards another door that opens as you approach, revealing a caged cyberdemon. Ignore the cyberdemon and take the east or west hallways to find steps leading up to another door, open it and kill (depending on skill level) an imp, cacodemon or pain elemental then press both of the computer screens in this room. The cyberdemon will be crushed and the warehouse on the east side of the map will open.

Go back to the checkered corridor, passing a group of monsters that have been released by the steps, then pass through the doorways on the east side to reach the warehouse entrance. Go through the open doorway and press the button here to lower a lift, step out of the passage then immediately walk north to some clips and press another button here to lower the lift with the blue keycard. Flip the switch just in front of the lift to raise it again, open the silver wall at the top to return to the checkered corridor then go round to its west side to find a small blue door that you can now go through. Press the button between the windows to open the doors that are visible behind them, revealing some demons, then pass through those doors and climb up the crates by the south wall to reach a vent. Follow the vent round to a small laboratory containing the yellow key and pick it up, ready to kill a revenant (or arch-vile on Ultra-Violence and Nightmare) that is released behind you.

Use the door in the south-east corner to return to the checkered corridor, go through the western doors again then head straight forward through a pair of small doorways to enter a room with a glass booth. Open the yellow door next to the booth to get inside it, then flip a small switch to open a door in the corridor to the north that has chaingunners behind it. Go through this door to reach a T-junction and walk east to reach the exit door; when you approach it, a compartment containing an arachnotron and a supercharge will open behind you. Open the exit door to find a few zombies guarding a lift platform that you can step on to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. From the start, head around the structure in front of you to its east side and open the door to head inside. Head to the first room; there will be a small green button on the south terminal here. Shoot it to reveal a super shotgun and some shells directly behind you. (sector 437)
  2. Once you use the terminal to open the warehouse, backtrack and you will reach an open blue monster closet. Get rid of the occupants, then go to the room just to the north, the same room with the switch that opened the doors leading to the specimen crusher. Use the western computer terminal, then quickly run to the blue room, where a skull switch has opened in the middle. Press it, then go all the way back to the starting point to find that the nearest door is now open. Inside is a supercharge, a megaarmor, partial invisibility, a light amplification visor, and a lot of ammo. (sector 301)
  3. In the warehouse, take the lift with the blue key up. As it rises, jump to the nearby gray crate, then jump north-west to the next one. Hug the left wall as you go north until you see a vent with shotgun shells in front of it. Head through this vent, and on the other side are a box of rockets, energy cells, a plasma gun, and a medikit. (sector 249)
  4. From secret #3, look to the south and jump to the crates with the box of rockets and stimpack on it. Then jump west to the one containing a box of bullets, a box of shotgun shells, and another stimpack. Climb the stack of small crates to the one at the top, then make a jump south to the opening where the big crates are, climbing the stack of crates to the top there. Look east and drop down to the gray crate where the box of rockets is, then continue to drop down until you reach the crate containing the computer area map. (sector 222)
  5. In the yellow key room, step onto the counter where the health and armor bonuses are, then use the small crate to climb into the big one, which contains a rocket launcher and some rockets. Shoot the barrels before accessing this secret so you can escape unscathed. (sector 431)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:42.91 Master Medi 2021-09-04 dd11-442.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing north-west. (thing 314)
  2. facing south. (thing 315)
  3. facing west. (thing 316)
  4. facing east. (thing 317)
  5. facing south. (thing 318)
  6. facing east. (thing 319)
  7. facing east. (thing 320)
  8. facing east. (thing 321)
  9. facing south. (thing 322)
  10. facing north. (thing 323)
  11. facing south. (thing 324)
  12. facing west. (thing 325)

Statistics[edit]

Map data[edit]

Things 396
Vertices 1845*
Linedefs 1952
Sidedefs 2896
Sectors 464
* The vertex count without the effect of node building is 1521.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]