MAP11: Phobus Anomaly (NOVA: The Birth)
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NOVA: The Birth maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Phobus Anomaly is the eleventh map of NOVA: The Birth. It was designed by James Cresswell (Phobus) and uses the music track "Hellfire," originally composed by Junichi Nakatsuru for Soulcalibur II, arranged for MIDI.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the door directly behind your starting point, then climb the steps to the next door, which leads to the ledge with the green armor. (sector 10)
- The rocky hall just to the southwest of the room with arachnotrons has a wall that can be opened, which leads to armor bonuses and a soul sphere. (sector 78)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:44.63 | Veinen | 2014-04-27 | no11p044.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 2:50.46 | Dylan Gill (TheV1perK1ller) | 2017-11-24 | no11-250.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:44.63 | Veinen | 2014-04-27 | no11p044.zip | |
NoMo | 00:40 | Andrea Rovenski (Cyberdemon531) | 2014-10-16 | no11o040.zip |
The data was last verified in its entirety on January 14, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north. (thing 276)
- facing south. (thing 277)
- facing north-west. (thing 278)
- facing south-east. (thing 279)
- facing west. (thing 280)
Statistics[edit]
Map data[edit]
Things | 286 |
Vertices | 955* |
Linedefs | 951 |
Sidedefs | 1366 |
Sectors | 158 |
Things[edit]
This level contains the following numbers of things per skill level:
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