MAP11: Plutonium Rust (Plutonia Revisited Community Project 2)

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PRCP2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Plutonium Rust is the eleventh map of Plutonia Revisited Community Project 2. It was designed by Alexander S. (Eternal) and uses the music track "Sneaky Snake," originally composed by Robert Prince for Duke Nukem 3D.

Walkthrough[edit]

Map of Plutonium Rust
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In a small room at the southeast end, shoot the skull eyes behind a red torch. Run up the nearby corridor and head north through the door to get ammo, health bonuses, and a megaarmor. (sector 722)
  2. In the round room with the shotgun, use the switch to open the doors, then head north to a switch. Lower the wall north of the switch to get this secret. (sector 532)
  3. Press the switch in Secret #2 and head north to another door that appears. Look to the small soul sphere courtyard and shoot the lit switch. Head back and north, then west to another door opening. When you do this, quickly backtrack to Secret #2 and head east to get a megaarmor. (sector 536)
  4. After you get the blue key, head to the tops of the shelves north of the key and head northeast. Open the shelf in the alcove to get a berserk pack and a box of rockets. (sector 619)
  5. In the round room with the shotgun, find a red button on the east shelf and press it. Head northeast and slightly east to an open door. Enter and head east to the tops of the shelves. Jump over them going south. Find another switch here to open the wall which leads to a plasma gun, an energy cell, rockets, a box of shotgun shells, and a backpack. (sector 671)
  6. At the pool with the green armor, go to the blue door and climb up on the north side. Follow this edge all the way west then north. Here, lower the north wall to find a passage leading to shotgun shells, an armor bonus, health bonuses, and a switch. The switch lowers a BFG9000 to the east. (sector 731)
  7. At the entrance to Secret #6, use the switch to the southeast. Quickly drop off and head south to get to the soul sphere courtyard. (sector 96)
  8. In the room south of the BFG9000 courtyard, press on the bookshelf with blood in front of it, which opens the south wall. Press the switch to get a megasphere. (sector 932)
  9. After raising the steps northwest of the BFG9000 courtyard, take them and enter the first room to the north. A switch is high on the south wall. Press it and quickly drop east, then head north and west to a room with a computer area map and energy cells. (sector 972)
  10. In the southeast area, press the red switch to open the alcoves. Enter the one with the candle and press on the back wall to find a teleporter. This leads to an invulnerability. (sector 753)
  11. Press the switch in Secret #2 and head north to another door that appears. Look to the small soul sphere courtyard and shoot the lit switch. Head back and north, then west to another door opening. Head all the way to the end to get to a switch, which lowers the megasphere on the rock beyond the fence. Head to that area to get the megasphere. (sector 1363)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:19.43 Kyle McAwesome 2023-01-20 prcp211-019.zip
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:30.34 Kyle McAwesome 2023-01-20 prcp211p030.zip

The data was last verified in its entirety on January 27, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 919)
  2. facing south. (thing 924)
  3. facing north-east. (thing 925)
  4. facing south-west. (thing 926)

Statistics[edit]

Map data[edit]

Things 1186
Vertices 17320*
Linedefs 14603
Sidedefs 24108
Sectors 1550
* The vertex count without the effect of node building is 11967.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]