MAP11: Port Penbene (100LineT)

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100LineT maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Port Penbene is the eleventh map of 100LineT. It was designed by scifista42 and uses the music track "Scentless Apprentice" by Nirvana, sequenced in MIDI by RazTor.

Walkthrough[edit]

Map of Port Penbene
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the shotgun, then take the right-hand (southern) path at the junction ahead to find a megaarmor being guarded by zombies and revenants. Go into the south-west tunnel and activate the metal lift on your right to go up to the blue skull key, then ride the lift back down and continue following the tunnel until it turns to the west; the wall ahead will lower to reveal shotgun guys and one or two mancubi. Kill them, then go to the west end of the tunnel to see some imps guarding the yellow skull key.

Go back to the megaarmor room and enter the eastern tunnel, then follow the steps to the top to find a dark room containing the red skull key and some waiting spectres. Leave the room and drop to the floor below, then flip the skull lever in the south-west corner to lower the exit wall in the megaarmor room. Go back to that room and try to open the door at the south end, which will lower the floor and drop you into a pit with a cyberdemon, then kill it using the provided rocket launcher while you wait for the wall at the south end to lower. Once the wall opens, enter the fire wall behind it to end the level.

Other points of interest[edit]

Secrets[edit]

  1. At the start, press on the wooden block behind you to enter the water. Grab the supercharge to release arachnotrons to the west, and you can also find a box of shotgun shells here. (sector 15)
  2. On the ledge above the three-key switch, press on the step where the floor lamp is (the step is brown rather than metal), then head south-west to the lift that goes up to the blue key. A wall next to it has lowered, revealing rockets, shotgun shells and a megasphere. (sector 12)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:19.74 RockyGaming4725 2022-02-19 1t11-119-74.zip
NM speed
UV max 2:32.11 Revved 2015-10-28 1t11-232.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north-east. (thing 52)
  2. facing west. (thing 127)
  3. facing south. (thing 153)
  4. facing west. (thing 154)
  5. facing east. (thing 155)
  6. facing south-east. (thing 156)

Statistics[edit]

Map data[edit]

Things 315
Vertices 103*
Linedefs 100
Sidedefs 167
Sectors 29
* The vertex count without the effect of node building is 75.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]