MAP11: Sneak Peak (Scythe)

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Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode
Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Sneak Peak is the eleventh map of Scythe. It was designed by Erik Alm, and uses the music track "Into the Beast's Belly" from TNT: Evilution.

Walkthrough[edit]

Map of Sneak Peak
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the berserk pack and then head on outside (do not go into the cavern yet). Enter the first building you see and hit the switch inside the small tunnel there. Now climb the stairs to retrieve a shotgun and then jump to get a rocket launcher. You will end up inside of the cavern. Head into the tunnel and go through it till you obtain the blue skull key. With your weapons, the monsters that teleport in will be easier to take out. Among them is an arch-vile. When you are finished here, go back outside and head to the second brick building with the blue doors. Enter and go into the computer room to raise a switch up. Press it and head towards the crates to the north to spot the red skull key. Go back outside and use the key on the red switch to open the bars to the exit.

Other points of interest[edit]

Secrets[edit]

  1. Exit the cave at the start and climb the rocks to your left (go west) all the way up to the shotgun, then strafejump to the ledge with imps and a soul sphere to the east of the top. An easier way to reach this secret is to head to the red key room, and press on the hanging body on the eastern side of the north wall. A passage to the west will open up. Hit the switch at the end of the passage to open the window and jump to the ledge. (sector 19)
  2. When you grab the medikits near the blue key door, go back to the cave exit to find an alcove (slightly west from the exit) open with a cacodemon and a chaingun. (sector 142)
  3. From the last secret, go east. Press on the differently textured part of the southern rock wall to find a revenant guarding a megaarmor and medikits. (sector 143)
  4. On the western side of the map, go through the darker cave to find a megasphere and boxes of rockets. (sector 170)

Bugs[edit]

Two zombies in the eastern building (things 48, 49) can see through the brick wall below the demon face texture, alerting them if you're loitering outside.[1] This occurs because of a bug in the line of sight code involving the zombies' x coordinate of 544.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:03.89 Aleksey Kamenev (4shockblast) 2015-12-17 sc11p389.zip Cross-listed from Pacifist
NM speed 0:03.34 megasphere308 2021-09-15 sc11n003.zip
UV max 1:09.83 KineticBeverage 2024-01-27 sc_max.zip
NM 100S 0:28.86 GrumpyCat 2014-11-19 sc11s028.zip
UV -fast 1:44.86 Aleksey Kamenev (4shockblast) 2020-02-13 sc11f144.zip
UV -respawn
UV Tyson 3:15.34 Adolf Vojta (Gusta) 2006-08-28 sc11t315.zip
UV pacifist 0:03.89 Aleksey Kamenev (4shockblast) 2015-12-17 sc11p389.zip
NoMo 0:07.91 Aleksey Kamenev (4shockblast) 2015-10-25 sc11o791.zip
Stroller 0:06.80 Aleksey Kamenev (4shockblast) 2020-02-07 sc11str680.zip

The data was last verified in its entirety on March 8, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 154)
  2. facing east. (thing 155)
  3. facing west. (thing 156)
  4. facing west. (thing 157)
  5. facing south. (thing 158)

Statistics[edit]

Map data[edit]

Things 159
Vertices 962*
Linedefs 999
Sidedefs 1512
Sectors 174
* The vertex count without the effect of node building is 834.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]