MAP11: Termite Mound (The Twilight Zone II: Final Dreams)

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The Twilight Zone II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: Termite Mound is the eleventh map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis, who also composed the level's music track, "Knight's War".

Walkthrough[edit]

Map of Termite Mound
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The room with the blue key is a secret, and it is impossible to miss because you need the blue key to finish the level. (sector 93)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:18.71 Trevor Cheng (Daiyu Xiaoxiang) 2011-08-18 t211-118.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 49)
  2. facing south. (thing 51)
  3. facing south-west. (thing 92)
  4. facing north. (thing 136)

Statistics[edit]

Map data[edit]

Things 161
Vertices 760*
Linedefs 774
Sidedefs 1191
Sectors 99
* The vertex count without the effect of node building is 649.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]