MAP11: The Garrison (Doom 2 the Way id Did)
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Doom 2 the Way id Did maps 01-11 |
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(01 - 11) |
MAP11: The Garrison is the eleventh map of Doom 2 the Way id Did. It was designed by Walker Wright (Pavera) in the style of John Romero. The par time defined in the DEHACKED lump is 3:15.
Contents
Walkthrough[edit]
Essentials[edit]
Flip the switch in front of you to lower it, then step through to enter the large central room which is guarded by monsters in all directions. Go east across a bridge to find three doors along with a cacodemon, then go through the door with the UAC logo and push past some spectres to reach a teleporter. Enter the teleporter and kill any zombiemen and imps waiting in the next room, then head up the steps on the east side and pass a Hell knight to reach another door. Go through to the blue key room and kill an arachnotron waiting ahead, then follow the walkway south to a staircase and head down it until you see a button on the north wall - pressing it lowers the wall behind you to reveal a revenant. Head through that wall and kill some waiting zombiemen, press the button behind them to open a nearby door then head north-west another teleporter, which goes to the blue keycard.
From the blue key you can run north-east to get back to the arachnotron's platform. Go east and north to a blue door, open it and kill some waiting imps and chaingunners who are protecting a satyr switch. Press the switch then go back to the central area, where a bridge leading to the ledge on the west side has risen, then head west and north through some health and armor bonuses to a lion switch and press it to lower a lift behind you. Ride the lift up and kill some shotgun guys waiting at the top, then walk west to a button and press it to lower the north wall and reveal an arachnotron. Drop down the hole behind this monster to land in the room with the yellow skull key, then use the nearby teleporter to return to the central area.
Cross the bridge to the west ledge again and head north to a yellow door, open it then head north and east past some cacodemons, imps and a pain elemental to reach a small room with a lift. Ride the lift up and step off, which will lower the north and south walls to reveal a knight and imps, then flip the switch in the south-west corner to raise a bridge and step across it. On the next ledge, go to the south-west corner to flip another switch, which will lower a white teleporter in the passage to the north, then enter that teleporter to go to the exit door. Open the door to see the exit lever in front of you, guarded by two cacodemons on Ultra-Violence and Nightmare skill levels.
Other points of interest[edit]
Secrets[edit]
- In the central area, go through the small door at the north end, then ride the lift to the east up to the floor above and head south towards a chaingun; this will open the nearby walls to reveal imps and zombies. Enter the north closet and open the piped wall in the north-west corner to find a trail of health bonuses leading to a berserk pack. (sector 177)
- In the blue key room, drop into the nukage below and activate the lift in the north-west corner to lower it. As it rises, quickly enter the alcove to the west to find a backpack and an energy cell. (sector 116)
- In secret #2, shoot or hit the west wall to reveal a teleporter (sector 236) that will take you to the supercharge on the other side on the room.
- After teleporting to the exit door, ignore it and instead open the broken north-west wall to find a radiation shielding suit. Pick it up and walk west to drop into the nukage pit below, then go to the north-west corner to see a platform with an energy cell pack. Step on this platform to open a skull switch in the south-west corner, then quickly run round to that switch and press it before it closes to open a teleporter in the south-east corner. (sector 224) The teleporter will take you to the BFG9000 between the two blue doors.
Bugs[edit]
The lift north of the central area has a usable action linedef (linedef 14) that is flipped to the wrong side, making it impossible to use the lift from below.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
In the central area, it is possible to strafejump from the bridge west of the starting point to the ledge on the west side of the nukage. This allows you to reach the yellow key and the exit without needing the blue key.
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:41.97 | Krankdud | 2014-05-20 | d2twid_srl.zip | |
NM speed | |||||
UV max | 3:55.71 | Tatsuya Ito (Tatsurd-cacocaco) | 2016-02-22 | d2twid_tca.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 13, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing south. (thing 47)
- facing south. (thing 68)
- facing south. (thing 230)
- facing east. (thing 263)
- facing west. (thing 274)
- facing south-east. (thing 288)
- facing west. (thing 314)
Statistics[edit]
Map data[edit]
Things | 422 |
Vertices | 1083* |
Linedefs | 1307 |
Sidedefs | 1769 |
Sectors | 239 |
Things[edit]
This level contains the following numbers of things per skill level:
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