MAP11: The Gateway to Hell (Bella II)

From DoomWiki.org

Bella II maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35
Secret maps: 36 37 38 39 40
Bonus maps: 97 98 99

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: The Gateway to Hell is the eleventh map of Bella II. It was designed by Paul Corfiatis and uses the music track "Arch-Vile Cathedral band". The par time defined in MAPINFO is 1:00.

Walkthrough[edit]

Map of The Gateway to Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you go across the hall at the south end, three walls open up with Hell knights. Enter the north compartment and use the wall in the back to find rockets and a rocket launcher. (sector 73)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 125)
  2. facing east. (thing 126)
  3. facing east. (thing 127)
  4. facing east. (thing 128)

Statistics[edit]

Map data[edit]

Things 247
Vertices 682*
Linedefs 692
Sidedefs 969
Sectors 75
* The vertex count without the effect of node building is 574.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]