MAP11: The Grieving Outpost (Community Chest 3)

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Community Chest 3 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: The Grieving Outpost is the eleventh map of Community Chest 3. It was designed by Burke Hill (Kirby), and uses the music track "Kitchen Ace (and Taking Names)" from Doom. It makes use of the GothicDM texture set, and is noticeably smaller than other levels in the megawad.

Walkthrough[edit]

Map of The Grieving Outpost
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the hallway leading to the western part of the blue key area, there is a section of the western wall bordered by thin strips of rusted metal. Press it to get 4 shotgun shells and a rocket launcher. (sector 568)
  2. When you open the barrier blocking the exit, an alcove containing enemies will open behind you. At the rear end of this alcove is a column of brown panels bordered by rusted metal. Press it to find a switch. Press it too, and head back near the exit to find that you now have access to a switch in the eastern part of the area. (sector 479) Activate this switch to lower the pillar to the west like a lift, enabling access to a rocket launcher.

Bugs[edit]

  • The doors in front of which players 3 and 4 start the level in cooperative multiplayer (linedefs 1563 and 1766) are switch-activated doors without tags. Unless the game is running in a ZDoom-based source port, neither player will be able to escape their confinement when the level begins.
  • Unlike most of the megawad, skill levels are not implemented in this level in any fashion; the gameplay is identical regardless of what setting you choose.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:57.34 Tatsuya Ito (Tatsurd-cacocaco) 2008-12-05 c311-257.zip
NM speed
UV max 3:59.77 lirui1001 2019-10-17 c311-359.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:59.80 Dylan Gill (TheV1perK1ller) 2018-03-17 c311o059.zip

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 198)
  2. facing south-east. (thing 199)
  3. facing north. (thing 200)
  4. facing north-west. (thing 201)

Statistics[edit]

Map data[edit]

Things 202
Vertices 2931*
Linedefs 2942
Sidedefs 4811
Sectors 569
* The vertex count without the effect of node building is 2361.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]