MAP11: The Mansion (NeoDoom)

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NeoDoom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: The Mansion is the eleventh map of NeoDoom. It was designed by Daniel Lemos, who also composed its untitled music track. The par time defined in MAPINFO is 3:30.

Walkthrough[edit]

Map of The Mansion
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the entrance room of the mansion, head through the north hall at the west end and take the door on the right. Open the closet to get a power charge and a titanium armor. (sector 167)
  2. In the entrance room of the mansion, head through the south hall at the west end and take the first door on your right. Open the closet to get an energy fusion gun. (sector 271)
  3. In the entrance room of the mansion, head through the south hall at the west end and take the first door on your left. Open the closet to get adrenaline. (sector 297)
  4. In the hall north of the dining room, open the first door on your right and use the cupboard to find a trail of rockets leading to a power charge and a reactor battery. (sector 426)
  5. In the entrance room of the mansion, head through the west hall at the south end and take the first door. Open the drawers to find boxes of rockets, electronic armor, a magic bag, and a bandage. (sector 446)
  6. Head behind the mansion and outside the fence to find adrenaline. (sector 490)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 15:43 Javier Rodriguez 2011-04-27 nd11-1543.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 461)
  2. facing west. (thing 462)
  3. facing north-east. (thing 463)
  4. facing south-west. (thing 465)
  5. facing north. (thing 466)
  6. facing north-west. (thing 467)
  7. facing south. (thing 468)
  8. facing west. (thing 469)

Statistics[edit]

Map data[edit]

Things 555
Vertices 2569*
Linedefs 2418
Sidedefs 4015
Sectors 495
* The vertex count without the effect of node building is 2006.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]