MAP11: The Transporter (Revolution!)

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Revolution! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: The Transporter is the eleventh map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Smooth Infiltrator," composed by Chris Kassap (lupinx-Kassman) and James Paddock (Jimmy).

Walkthrough[edit]

Map of The Transporter
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

(The following walkthrough was played on Ultra-Violence difficulty and for 100% in all three categories as noted.)

You will begin the map in a cave. Going west and north takes you to the main outdoor area. You have two options here. Option 1: Move carefully outside to trigger one or two of the shotgunners, then retreat back into the cave, shoot them with your pistol as they enter, then grab their shotguns and continue. Option 2: Run quickly outside the cave, grab the super shotgun and boxes of shotgun shells by the crate, and start blasting. Either way, eliminate the shotgunners on ground level, those up on the raised walkway around the building, those further away but visible to the west, along with multiple zombiemen on the raised walkway as well. There is also an arachnotron in the building that will fire at you but cannot hit you. If you wish, you can kill the arachnotron now by shooting through the windows to the room it is in. Once everything is dead, congratulations, you have already killed around 25% of the monsters on the map (not counting the lost souls you will encounter). Grab the chaingun by the dead marine to the west. If you wish, you can also snipe an additional shotgunner in the building above.

Continue west over a small patch of nukage and into a darkened air duct system. There will be lost souls around each corner. Go north, west, north, east, and north to grab a box of bullets. After grabbing the box, do a 180 and head south toward the nukage. Grab the berserk and pack and kill the demon in here. Grab the armor in the nukage, and be prepared to take some damage here. Go back to the ground the berserk pack was on and press the lift door to open it.

Go straight east across the nukage to the lift on the other side. Beware the shotgunner on the raised area to the south (unless you killed him earlier through the window). Lower the eastern lift and kill the demon on the other side. Kill the arachnotron at the top of the lift (unless you also killed it earlier through the window). There will be two zombiemen around the edge to your left. There are also medikits and shells in here. Flip the switch on the platform labeled "TEST" to open the door by it. (The door marked "EXIT" requires the blue key, but we will be taking a different path to it).

The other side is an outdoor area separated by rails and a nukage river to the south. There will be numerous imps here. There will be a teleporter on each side, and imps will teleport as they walk over it. Dispose of them as you see fit, and grab the key on the other side. Do not go back through the teleporter, but rather go to east and lower the lift. Kill the cacodemon on the lift. Beware another arachnotron to your left at the top, along with a zombieman behind some blue bars. Continue west. Around each corner to the south will be more monsters (in order, a cacodemon, a pain elemental, and finally two shotgunners and a zombieman). Flip the blue switch at the southwest to lift the blue bars you passed earlier. Take note of the single candle by the dead marine, as this will be where the first secret will be. Go south past the bars and head west. Kill the two demons and two shotgunners in this area and grab the six armor bonuses. When you reach the far west end of this room, you should hear a lift lower. Quickly run back to the candle by the dead marine to find a door now open. Kill the cacodemon in this room, and take the berserk pack, megasphere, and box of rockets (secret 1). There is also a megaarmor in here. You will now be at 100% items.

Drop through the hole in the floor and head back through the air ducts south, west, south, east, and south to return to the large outdoor area at the beginning. Go all the way east to the blue UAC door also marked "EXIT." On the other side, there will be two imps on ground level, two imps on crates to your right, and an imp on a raised platform on the other side, as well as a demon hiding behind crates to your left. The final enemy on this map is a baron of Hell on a raised platform to the left, but it cannot move outside of the small, walled-in exit teleporter. Before killing it, go south of the stairs and west to a crate. The side of the crate facing the door you entered through will have red, spray-painted arrows on it. Press this side to lower the crate, and grab the backpack, chainsaw, and additional megaarmor if you need it (secret 2). You will now be at 100% secrets.

Return to ground level, and press the button to the north of the entrance door to open the baron's enclosure. Kill it for 100% kills, and step on the teleporter pads to exit the map.

Other points of interest[edit]

Secrets[edit]

  1. Raise the blue bars in the northern part of the map by pressing the blue switch, then go down the steps, but stop just as you reach the dead marine and candle. Quickly run up the steps and run west as fast as you can into the open room with the cacodemon inside. There will be a megasphere, a berserk pack, a box of rockets, and a megaarmor in this secret room. (sector 97)
  2. In the exit room, a crate at the southwest corner of the room has a symbol on its north side. Press on this crate from this side to lower it to gain access to the area with a chainsaw, a backpack, and another megaarmor. (sector 63)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:27.66 Boris Klimeš (dew) 2011-04-10 tv11-027.zip
NM speed 0:35.94 mhrz 2021-09-08 tv11n035.zip
UV max 1:41.60 Kyle McAwesome 2024-03-21 tvr_max.zip
NM 100S 1:13.86 Kyle McAwesome 2023-03-04 tv11s113.zip
UV -fast 2:09.31 Vladimir Monakhov (skepticist) 2009-04-14 tv11f209.zip
UV -respawn
UV Tyson 2:56.71 Vladimir Monakhov (skepticist) 2009-04-14 tv11t256.zip
UV pacifist 0:29.71 Vladimir Monakhov (skepticist) 2009-04-13 tv11p029.zip
NoMo 0:25.54 kvothesixstring 2023-03-04 tvr11o2554.zip

The data was last verified in its entirety on May 12, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 101)
  2. facing north. (thing 102)
  3. facing north-east. (thing 103)
  4. facing east. (thing 104)

Statistics[edit]

Map data[edit]

Things 127
Vertices 1030*
Linedefs 1050
Sidedefs 1637
Sectors 100

* The vertex count without the effect of node building is 900.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]