MAP11: The Transporter (Revolution!)

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Revolution! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: The Transporter is the eleventh map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Smooth Infiltrator," composed by Chris Kassap (lupinx-Kassman) and James Paddock (Jimmy).

Walkthrough[edit]

Map of The Transporter
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Raise the blue bars in the northern part of the map by pressing the blue switch, then go down the steps, but stop just as you reach the dead marine and candle. Quickly run up the steps and run west as fast as you can into the open room with the cacodemon inside. There will be a megasphere, a berserk pack, a box of rockets, and a megaarmor in this secret room. (sector 97)
  2. In the exit room, a crate at the southwest corner of the room has a symbol on its north side. Press on this crate from this side to lower it to gain access to the area with a chainsaw, a backpack, and another megaarmor. (sector 63)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:27.66 Boris Klimeš (dew) 2011-04-10 tv11-027.zip
NM speed 0:35.94 mhrz 2021-09-08 tv11n035.zip
UV max 1:45.94 Vladimir Monakhov (skepticist) 2009-04-16 tv11-145.zip
NM 100S
UV -fast 2:09.31 Vladimir Monakhov (skepticist) 2009-04-14 tv11f209.zip
UV -respawn
UV Tyson 2:56.71 Vladimir Monakhov (skepticist) 2009-04-14 tv11t256.zip
UV pacifist 0:29.71 Vladimir Monakhov (skepticist) 2009-04-13 tv11p029.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 101)
  2. facing north. (thing 102)
  3. facing north-east. (thing 103)
  4. facing east. (thing 104)

Statistics[edit]

Map data[edit]

Things 127
Vertices 1030*
Linedefs 1050
Sidedefs 1637
Sectors 100
* The vertex count without the effect of node building is 900.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]