MAP11: Transcension (Speed of Doom)


Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Transcension is the eleventh map of Speed of Doom. It was designed by Josh Sealy and uses Techno Ownage, an original track by James Paddock.

This map uses a forced suicide exit at the end to reset the player's inventory at the start of the next map.


Map of Transcension
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Shoot the gargoyle face behind you on the map start to find a berserk pack. (sector 61)
  2. After you enter the brown rock cave, head right along the nukage creek. Open the rocky wall with a different texture near the bars, use the face and carefully hop on top of the green wall nearby, and from it hug the rock wall to fall on a hair-thin ledge that you can follow to a supercharge. (sector 310)


Linedef 55's back side has CEIL5_2 set as an upper texture, but CEIL5_2 is a flat. While most modern source ports should simply ignore it, both Boom 2.02 and MBF 2.03 on DOS will crash immediately, leaving the following error message at the DOS prompt.

"R_TextureNumForName: CEIL5_2 not found"

The SIDEDEFS lump can be edited manually to remove CEIL5_2 from linedef 55, allowing this map to run in Boom and MBF (no texture is required on this linedef's back side).

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:31.34 Boris Klimeš (dew) 2010-07-19
NM speed
UV max 4:53.20 Tatsuya Ito (Tatsurd-cacocaco) 2022-06-10
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:43.83 Krankdud 2015-04-02

The data was last verified in its entirety on August 2, 2022.


Map data[edit]

Things 421
Vertices 3196*
Linedefs 2995
Sidedefs 5070
Sectors 403
* The vertex count without the effect of node building is 2410.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]