MAP11: Transcension (Speed of Doom)


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Speed of Doom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

MAP11: Transcension is the eleventh map of Speed of Doom. It was designed by Josh Sealy and uses Techno Ownage, an original track by James Paddock.

This map uses a forced suicide exit at the end to reset the player's inventory at the start of the next map.


Map of Transcension
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The first secret is just in your back when you start: shoot the face (linedef #436) and go berserk. (sector 61)
  2. The second one is on the left of the second screenshot: open the strange looking rocky wall (linedef #1191), use the face (linedef #2637) and jump twice, first on the ledge, then on a catwalk. (sector 310)


Linedef 55's back side has CEIL5_2 set as an upper texture, but CEIL5_2 is a flat. While most modern source ports should simply ignore it, both Boom 2.02 and MBF 2.03 on DOS will crash immediately, leaving the following error message at the DOS prompt.

"R_TextureNumForName: CEIL5_2 not found"

The SIDEDEFS lump can be edited manually to remove CEIL5_2 from linedef 55, allowing this map to run in Boom and MBF (no texture is required on this linedef's back side).

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:31 Boris Klimeš (dew) 2010-07-19
NM speed
UV max 04:58 Memfis 2013-03-19
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
First Demo Attempt 19:42 Nikolay Kamnev (Heretic) 2010-03-18

Last updated on June 19, 2013.


Map data[edit]

Things 421
Vertices 3196*
Linedefs 2995
Sidedefs 5070
Sectors 403
* The vertex count without the effect of node building is 2410.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]