MAP11: Transcension (Speed of Doom)
From DoomWiki.org
![]() | This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Speed of Doom maps 01-11 |
---|
(01 - 11) |
MAP11: Transcension is the eleventh map of Speed of Doom. It was designed by Josh Sealy and uses Techno Ownage, an original track by James Paddock.
This map uses a forced suicide exit at the end to reset the player's inventory at the start of the next map.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Shoot the gargoyle face behind you on the map start to find a berserk pack. (sector 61)
- After you enter the brown rock cave, head right along the nukage creek. Open the rocky wall with a different texture near the bars, use the face and carefully hop on top of the green wall nearby, and from it hug the rock wall to fall on a hair-thin ledge that you can follow to a supercharge. (sector 310)
Bugs[edit]
Linedef 55's back side has CEIL5_2 set as an upper texture, but CEIL5_2 is a flat. While most modern source ports should simply ignore it, both Boom 2.02 and MBF 2.03 on DOS will crash immediately, leaving the following error message at the DOS prompt.
"R_TextureNumForName: CEIL5_2 not found"
The SIDEDEFS lump can be edited manually to remove CEIL5_2 from linedef 55, allowing this map to run in Boom and MBF (no texture is required on this linedef's back side).
Demo files[edit]
Areas / screenshots[edit]
Starting facing an arch-vile
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:31.34 | Boris Klimeš (dew) | 2010-07-19 | sd11-131.zip | |
NM speed | |||||
UV max | 4:53.20 | Tatsuya Ito (Tatsurd-cacocaco) | 2022-06-10 | sd11-453.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:43.83 | Krankdud | 2015-04-02 | sd11o043.zip |
The data was last verified in its entirety on August 2, 2022.
Statistics[edit]
Map data[edit]
Things | 421 |
Vertices | 3196* |
Linedefs | 2995 |
Sidedefs | 5070 |
Sectors | 403 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|