MAP11: Tricks and Traps (Invasion II)


Invasion II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP11: Tricks and Traps is the eleventh map of Invasion II. It was designed by Paul Fleschute (Moe).


Map of Tricks and Traps
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the south door in the starting hall, then use the east set of steps on the bottom to lower them to a soul sphere. (sector 37)
  2. In the hall with the dropping floors, drop down and head to the west side. Open the misaligned wall for a passage outside, where you can get a medikit, partial invisibility, and a box of ammo. (sector 107)
  3. In the large area at the southeast end, go to the west wall and use the misaligned part to find a berserk pack. (sector 143)
  4. In the large area at the southeast end, press the southeast switch to open the south walls, then head west and use the brown wall to find a soul sphere. Use the switch in the back to access it. (sector 148)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:02.69 Revved 2013-05-20
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Map data[edit]

Things 163
Vertices 866*
Linedefs 979
Sidedefs 1392
Sectors 158
* The vertex count without the effect of node building is 744.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]