MAP11: UAC Hangar Six (32in24-6)

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32in24-6 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 00

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
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MAP11: UAC Hangar Six is the eleventh map of 32in24-6, a deathmatch megawad. It was designed by Walter Confalonieri (daimon) and uses the music track from maps 16 and 26 of TNT: Evilution.

Analysis[edit]

Spawn pointsUnmarked
Map of UAC Hangar Six

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 1)
  2. facing south-west. (thing 4)
  3. facing north-east. (thing 9)
  4. facing north-east. (thing 14)
  5. facing south-west. (thing 17)
  6. facing south-west. (thing 24)
  7. facing north-east. (thing 31)
  8. facing west. (thing 35)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 63
Vertices 1717*
Linedefs 1331
Sidedefs 2289
Sectors 262
* The vertex count without the effect of node building is 1207.

Things[edit]

Multiplayer
Weapons 1-2 3 4-5
Shotgun 1
Super shotgun 2
Chaingun 2
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 5
Box of shotgun shells 4
Rocket 2
Box of rockets 3
Energy cell pack 4
Health & Armor 1-2 3 4-5
Medikit 5
Items 1-2 3 4-5
Supercharge 1
Backpack 1
Berserk 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8

See also[edit]

External links[edit]