MAP11: Verdant (Bloodstain)
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Bloodstain maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
MAP11: Verdant is the eleventh map of Bloodstain. It was designed by Pavel Tvrzník (Pipicz) and uses the music track "Night Run," originally composed by Stuart Rynn (stewboy) for Plutonia 2.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- To get the berserk pack at the start, climb the nearby walls carefully until you reach it. (sector 40)
- You will see a super shotgun at the start, and health bonuses trailing behind it. To reach them, go down, and a lift lowers where the last health bonus is. Be sure to ride it up, and then go up the platforms until you reach the super shotgun. (sector 71)
- As you progress, you will find a soul sphere is in a cove above the water. Go around here until you reach a small room with green torches, then go up the stairs to the north. From there, turn left and go under the wall and around until you reach the soul sphere. (sector 130)
- Near where the exit is, head off the water on the left side and onto the ledge to the south, then follow it to a corner with energy cell packs. (sector 1020)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:58.89 | NumberJuan77 | 2020-03-28 | bstain11_758.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 13, 2022.
Statistics[edit]
Map data[edit]
Things | 644 |
Vertices | 6918* |
Linedefs | 6174 |
Sidedefs | 10713 |
Sectors | 1066 |
Things[edit]
This level contains the following numbers of things per skill level:
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