MAP11 (Project Space)


Project Space maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
Bonus maps: 01 02 06

This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP11 is the eleventh map of Project Space. It was designed by Robert Juhl.


Map of MAP11
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start, use the wall with the electricity symbol behind you to lower the north wall containing a box of shotgun shells, a super shotgun, and a backpack. (sector 0)
  2. In the northernmost hall, head southwest and open the wall with a lamp to get a megasphere. (sector 186)
  3. After opening the doors in the big room at the south end, head through the doors at the west side and head north to a bloody corpse hanging on a wall. Shoot this wall to find a BFG9000. (sector 547)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing east. (thing 5)
  3. facing east. (thing 6)
  4. facing east. (thing 7)


Map data[edit]

Things 355
Vertices 2520*
Linedefs 2822
Sidedefs 4061
Sectors 613
* The vertex count without the effect of node building is 2163.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]