MAP125: Wrong Destination (Rabbit's All-comers Mapping Project)

From DoomWiki.org

RAMP maps 120-129

01 10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
(120 - 129)
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
160 161 162 163 164 165 166 167 168 169
170 171 172 173 174 175 176 177 178 179
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209

This level occupies the map slot MAP125. For other maps with a non-standard slot, see Category:Non-standard map slots.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP125: Wrong Destination is the one hundred twenty-fifth map of Rabbit's All-comers Mapping Project. It was designed by TOVA and uses the music track "".

Walkthrough[edit]

Map of Wrong Destination
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the main room, then head back south and west to see several alcoves open. Head to the end and into the north alcove, pressing the switch there and the next one to get armor bonuses. (sector 118)
  2. After flipping the switch in the northernmost room, head back to the main room and enter an alcove on the west side, second from the top. Press the switch here, then leave and head to the southern steps, entering the first alcove on the right. Flip the switch, then return to the main room and enter the southeast alcove. Press the switch here to head up, then head down the steps and follow the path to a dead end. Open it to get a backpack. (sector 149)
  3. Flip the switch in the northernmost room, then enter the north alcove on the west side. Follow the path here to a switch, which opens the walls back to the northernmost room as well as the berserk pack. (sector 191)
  4. After flipping the switch in the northernmost room, head back to the main room and enter the southwest alcove. Look north at the dead end and shoot the button, then leave and head to the corridor above it. Follow it all the way to the end, opening the wall to get a box of ammo. (sector 201)
  5. Drop off Secret #4 to Secret #1, then return to the corridor. A new room is open with armor bonuses, health bonuses, ammo clips, and shotgun shells. (sector 206)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 24, 2022.

Statistics[edit]

Map data[edit]

Things 247
Vertices 1133*
Linedefs 1224
Sidedefs 1781
Sectors 253
* The vertex count without the effect of node building is 973.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]