MAP12: Baron Citadel (1 Monster)

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1 Monster maps
First episode

01 02 03 04 05 06

Second episode

07 08 09 10 11

Third episode
Final episode & Secret

21 22 23 24 31

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Baron Citadel is the twelfth map of 1 Monster. It was designed by "sausage" with later edits by Walter Confalonieri (daimon) and Ryathaen, and uses the music track "action on a street" by an unknown composer.

Like all maps in the megawad, the map features only one type of monster, in this case the baron of Hell. It is set in a "citadel" of marble and red brick, with a mix of outdoor and indoor areas.

Walkthrough[edit]

Map of Baron Citadel
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Leave the starting room, drop down into the courtyard and press the skull switch to open the door to the east. Grab the red key (watch out for the crushers), leave and ride the southern lift back to the ledge with the red door. Enter the door and press the switch at the end of the corridor. This raises the barrier blocking the battlements to the north of the courtyard; leave and ride the eastern lift up to these battlements, press the switch at the end and head on. Enter the teleporter.

In the jail cell, shoot the switch visible on the wall outside, then open the door at the end of this corridor. Move forward and you will end up facing a blown-up wall. Head forward, open the two doors and press the switch to open up a wall. Inside are three pits; you may only choose one. Each leads to the same destination, but has a different bonus pickup inside (west: megaarmor, east: medikit, south: invulnerability). Enter the teleporter in the pit and head on forward. In the next large room the wall in front of you will open, revealing a switch. Press it to open a passage to the north-east which leads to the exit.

Other points of interest[edit]

In the "jail" area, press one of the switches on the wall to open the door to the second cell; within is a berserk.

Secrets[edit]

  1. After escaping the jail area, you will find yourself heading through a fiery hole into a room with blood on the floor. Examine the ledge to the south; you can climb onto it from its east side, allowing you to grab the medikit. (sector 139)
  2. After entering one of the three teleporters in the pit, you will find yourself heading on a conveyor belt toward an opening. Go carefully through the opening to fall onto the ledge below you, then open the wall with the demon face to reveal a backpack, two stimpacks, a box of bullets, a box of shells and a box of rockets. (sector 211)

Areas / screenshots[edit]

Speedrunning[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:09 Mate Crnčević (Relic) 2011-07-03 1m12-109.zip
NM speed
UV max 05:42 Zahid 2013-10-19 1m12-542.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV -nomonsters 00:54 Doomdaniel95 2013-11-25 1mnomo_dd95_2.zip

This information was last verified in its entirety on January 15, 2018.

Statistics[edit]

Map data[edit]

Things 264
Vertices 2640*
Linedefs 2450
Sidedefs 3956
Sectors 301
* The vertex count without the effect of node building is 2137.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]