MAP12: Biohazard (Clippyworld: An Unexpected Journey)

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Clippyworld: An Unexpected Journey maps 12-22

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(12 - 22)

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Biohazard is the twelfth map of Clippyworld: An Unexpected Journey. It was designed by Clippy Clippington and uses the music track "". The par time defined in MAPINFO is 4:20.

Walkthrough[edit]

Map of Biohazard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Use the metal support at the start to reveal a switch to the north. This will open the steps so you can head down to a berserk pack, armor bonuses, and stimpacks in the center room. (sector 59)
  2. In Secret #1, shoot the monitor on the south wall and open either door to the northwest to get the backpack. (sector 295)
  3. Jump northeast from Secret #2 into the trench that has stimpacks, ammo, and a radiation suit. (sector 38)
  4. At the end of the trench that is Secret #3, lower it and ride the wall up. Hug the wall at the next building going east and south to another trench, which has boxes of rockets, a rocket, and a megasphere. (sector 39)
  5. Return to the starting building by using the southwest metal support. Return to Secret #1 and open the northeast door to a small section with a crack. Look southeast, shoot the switch, then enter the teleporter to get to a sector that spells "BIODEGRADABLE" and has two soul spheres, partial invisibility, an invulnerability, a megaarmor, a BFG9000, and a backpack. (sector 265)
  6. Head south from the blue key and head around the block to the south side. Enter it to teleport to a backpack, a megaarmor, a radiation suit, and soul spheres. You need to run northwest all the way to head back. (sector 286)
  7. On the ledge at the southernmost part, head east and find an opening through the big trees to enter the east side with ammo, medikits, and a plasma gun. (sector 148)
  8. Open the blue door in the second building and use the red bar on the fence to lower the west wall which has an invulnerability and a megaarmor. (sector 291)
  9. Open the exit door and use the south wall where the candle is to reveal a switch behind you. After using it, leave and open the red door to the south, then get the computer area map to the east. Ride up to get BFG9000s and a megasphere. (sector 289)
  10. In the exit room, use the fire wall to the east at the south end to reveal a megasphere and energy cell packs, which you can get by entering the cage. (sector 282)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 20, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 967)
  2. facing south-east. (thing 968)
  3. facing north-west. (thing 970)
  4. facing south-east. (thing 972)
  5. facing west. (thing 973)
  6. facing north-east. (thing 974)
  7. facing east. (thing 975)
  8. facing south-east. (thing 1289)

Statistics[edit]

Map data[edit]

Things 1451
Vertices 1736*
Linedefs 2024
Sidedefs 3817
Sectors 311
* The vertex count without the effect of node building is 1736.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]